move Premium into GameState

This commit is contained in:
Glenn Maynard
2006-11-21 03:35:43 +00:00
parent 1869848121
commit 8ab6be7bde
3 changed files with 2 additions and 3 deletions
+2 -1
View File
@@ -97,6 +97,7 @@ static const ThemeMetric<Grade> GRADE_TIER_FOR_EXTRA_2 ("GameState","GradeTierFo
static DynamicThemeMetric<bool> ARE_STAGE_MODS_FORCED( "GameState","AreStageModsForced" );
static Preference<Premium> g_Premium( "Premium", PREMIUM_NONE );
GameState::GameState() :
m_pCurGame( Message_CurrentGameChanged ),
@@ -1770,7 +1771,7 @@ Premium GameState::GetPremium() const
if( IsEventMode() )
return PREMIUM_NONE;
else
return PREFSMAN->m_Premium;
return g_Premium;
}
float GameState::GetGoalPercentComplete( PlayerNumber pn )
-1
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@@ -196,7 +196,6 @@ PrefsManager::PrefsManager() :
m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
m_CoinMode ( "CoinMode", COIN_MODE_HOME ),
m_Premium ( "Premium", PREMIUM_NONE ),
m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
m_bPickExtraStage ( "PickExtraStage", false ),
-1
View File
@@ -158,7 +158,6 @@ public:
// These options have weird interactions depending on m_bEventMode,
// so wrap them in GameState.
Preference<CoinMode> m_CoinMode;
Preference<Premium> m_Premium;
Preference<bool> m_bDelayedCreditsReconcile;
Preference<bool> m_bPickExtraStage;