Chris Danford
f7fc9ceaa5
remove Set/GetHidden, leave *Visible
...
remove hidden from ActorCommands eventually
2007-02-13 06:32:26 +00:00
Glenn Maynard
a5f5fa0b78
HandleMessage( Message )
2006-11-13 23:11:25 +00:00
Glenn Maynard
586c1fc497
unused
2006-10-07 08:15:50 +00:00
Glenn Maynard
1813a9d9e3
subscribe to the events that change the credits message; don't
...
make everything else hook into SCREENMAN
2006-09-15 06:04:43 +00:00
Glenn Maynard
7b995b8487
remove unused
2006-08-20 20:01:53 +00:00
Glenn Maynard
41bfd277a5
cleanup
2006-03-26 04:16:57 +00:00
Chris Danford
09b88acb0d
remove brightness quad. Add SSystemLayer overlay for doing hacks like that.
2006-03-22 23:00:58 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
06e389ecd2
load in Init()
2006-01-15 20:34:52 +00:00
Glenn Maynard
2b4c9e4516
Transition away from Screen(sName).
2006-01-15 19:49:02 +00:00
Glenn Maynard
3e456e60fd
load in Init()
2006-01-15 19:48:11 +00:00
Chris Danford
36c7d8e0ed
enum name cleanup
2005-12-01 03:20:25 +00:00
Chris Danford
7cb3a12722
move stats and skips into ScreenStatsOverlay
2005-10-04 06:02:18 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Chris Danford
e30fcd571d
add brightness overlay
2005-08-18 02:28:54 +00:00
Glenn Maynard
6ac51af9c2
header
2005-07-20 09:48:19 +00:00
Chris Danford
505e835214
GetDisplayName -> GetDisplayNameOrHighScoreName
2005-07-13 18:49:49 +00:00
Chris Danford
f76db9b91c
fix HideSystemMessage
2005-06-15 10:30:58 +00:00
Chris Danford
c2a8150f16
add HideSystemMessage
2005-06-15 10:01:08 +00:00
Chris Danford
b2686a5473
add system message frame
2005-06-04 03:04:29 +00:00
Chris Danford
50717c6ee9
COIN_ -> COIN_MODE_
2005-05-20 17:45:44 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
b2b72a8258
fix SystemMessageNoAnimate never displayed
2005-05-12 21:55:48 +00:00
Chris Danford
17b6d15d79
themeable system message animation
2005-05-09 09:49:13 +00:00
Chris Danford
fb1d69add3
rename: IsUsingProfile -> IsPersistentProfile
...
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Chris Danford
820fb0b361
broadcast on Preference changes
2005-05-06 20:41:05 +00:00
Chris Danford
3a726a1c9b
fix ScreenEnding shows stats when not using a memory card
...
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Chris Danford
4ffa3dcef4
fix uses of CoinsPerCredit
2005-04-27 08:51:29 +00:00
Glenn Maynard
30c3578cdc
interface to allow more specific error messages
2005-04-22 05:48:52 +00:00
Glenn Maynard
27b12d3228
rename MEMORY_CARD_STATE_WRITE_ERROR -> MEMORY_CARD_STATE_ERROR
2005-04-22 04:58:32 +00:00
Chris Danford
e6f37dbee8
Don't fill in new Profiles with a hard-coded "NoName". Let ScreenSystemLayer fill in blank name from metrics.
2005-03-26 22:18:28 +00:00
Chris Danford
66a30e72b8
optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow
2005-03-21 21:40:07 +00:00
Chris Danford
829130da13
fix VC6
2005-03-01 18:45:04 +00:00
Glenn Maynard
2b54f34c39
cleanup
2005-03-01 15:22:15 +00:00
Glenn Maynard
8e0a6f505d
cache
2005-03-01 15:18:25 +00:00
Glenn Maynard
1d854909c6
generalize overlay screens; ScreenSystemLayer is no longer a special
...
case
2005-02-28 05:22:53 +00:00
Glenn Maynard
f9f5e0671c
actor messages for system messages
2005-02-28 05:10:08 +00:00
Glenn Maynard
7aef68aa7b
use a message to communicate credits line changes
2005-02-28 05:01:50 +00:00
Glenn Maynard
aa86bb1fbc
split out ScreenSystemLayer::GetCreditsMessage
2005-02-26 07:20:38 +00:00
Glenn Maynard
2758d599f5
const
2005-02-26 07:15:09 +00:00
Chris Danford
42c5e2b3f9
allow specifying a Lua function for a command with "%funciton(self) self:blah end"
2005-02-23 19:15:24 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
a2915c038b
add TemporaryEventMode flag to GameState
2005-02-21 17:29:49 +00:00
Glenn Maynard
96356eafdf
fix compile
2005-02-07 07:02:51 +00:00
Glenn Maynard
ca4589a8c3
Memory card work: Show "CHECKING" when we've seen the card and
...
havn't finished checking it out yet (eg. write check). This improves responsiveness:
a slow card will indicate that we see the card immediately, and it helps
diagnostics since we can easily tell if the machine sees a card. Allow re-
establishing a memory card removed after finalization, as long as it has the
same serial number.
2005-02-06 05:08:46 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
63e138a212
remove includes from Preference.h
2004-12-04 07:15:22 +00:00