Commit Graph

53 Commits

Author SHA1 Message Date
Chris Danford f7fc9ceaa5 remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
2007-02-13 06:32:26 +00:00
Glenn Maynard a5f5fa0b78 HandleMessage( Message ) 2006-11-13 23:11:25 +00:00
Glenn Maynard 586c1fc497 unused 2006-10-07 08:15:50 +00:00
Glenn Maynard 1813a9d9e3 subscribe to the events that change the credits message; don't
make everything else hook into SCREENMAN
2006-09-15 06:04:43 +00:00
Glenn Maynard 7b995b8487 remove unused 2006-08-20 20:01:53 +00:00
Glenn Maynard 41bfd277a5 cleanup 2006-03-26 04:16:57 +00:00
Chris Danford 09b88acb0d remove brightness quad. Add SSystemLayer overlay for doing hacks like that. 2006-03-22 23:00:58 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 06e389ecd2 load in Init() 2006-01-15 20:34:52 +00:00
Glenn Maynard 2b4c9e4516 Transition away from Screen(sName). 2006-01-15 19:49:02 +00:00
Glenn Maynard 3e456e60fd load in Init() 2006-01-15 19:48:11 +00:00
Chris Danford 36c7d8e0ed enum name cleanup 2005-12-01 03:20:25 +00:00
Chris Danford 7cb3a12722 move stats and skips into ScreenStatsOverlay 2005-10-04 06:02:18 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Chris Danford e439ae2a96 return "" -> return NULL 2005-09-02 00:14:07 +00:00
Chris Danford e30fcd571d add brightness overlay 2005-08-18 02:28:54 +00:00
Glenn Maynard 6ac51af9c2 header 2005-07-20 09:48:19 +00:00
Chris Danford 505e835214 GetDisplayName -> GetDisplayNameOrHighScoreName 2005-07-13 18:49:49 +00:00
Chris Danford f76db9b91c fix HideSystemMessage 2005-06-15 10:30:58 +00:00
Chris Danford c2a8150f16 add HideSystemMessage 2005-06-15 10:01:08 +00:00
Chris Danford b2686a5473 add system message frame 2005-06-04 03:04:29 +00:00
Chris Danford 50717c6ee9 COIN_ -> COIN_MODE_ 2005-05-20 17:45:44 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard b2b72a8258 fix SystemMessageNoAnimate never displayed 2005-05-12 21:55:48 +00:00
Chris Danford 17b6d15d79 themeable system message animation 2005-05-09 09:49:13 +00:00
Chris Danford fb1d69add3 rename: IsUsingProfile -> IsPersistentProfile
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Chris Danford 820fb0b361 broadcast on Preference changes 2005-05-06 20:41:05 +00:00
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Chris Danford 4ffa3dcef4 fix uses of CoinsPerCredit 2005-04-27 08:51:29 +00:00
Glenn Maynard 30c3578cdc interface to allow more specific error messages 2005-04-22 05:48:52 +00:00
Glenn Maynard 27b12d3228 rename MEMORY_CARD_STATE_WRITE_ERROR -> MEMORY_CARD_STATE_ERROR 2005-04-22 04:58:32 +00:00
Chris Danford e6f37dbee8 Don't fill in new Profiles with a hard-coded "NoName". Let ScreenSystemLayer fill in blank name from metrics. 2005-03-26 22:18:28 +00:00
Chris Danford 66a30e72b8 optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow 2005-03-21 21:40:07 +00:00
Chris Danford 829130da13 fix VC6 2005-03-01 18:45:04 +00:00
Glenn Maynard 2b54f34c39 cleanup 2005-03-01 15:22:15 +00:00
Glenn Maynard 8e0a6f505d cache 2005-03-01 15:18:25 +00:00
Glenn Maynard 1d854909c6 generalize overlay screens; ScreenSystemLayer is no longer a special
case
2005-02-28 05:22:53 +00:00
Glenn Maynard f9f5e0671c actor messages for system messages 2005-02-28 05:10:08 +00:00
Glenn Maynard 7aef68aa7b use a message to communicate credits line changes 2005-02-28 05:01:50 +00:00
Glenn Maynard aa86bb1fbc split out ScreenSystemLayer::GetCreditsMessage 2005-02-26 07:20:38 +00:00
Glenn Maynard 2758d599f5 const 2005-02-26 07:15:09 +00:00
Chris Danford 42c5e2b3f9 allow specifying a Lua function for a command with "%funciton(self) self:blah end" 2005-02-23 19:15:24 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford a2915c038b add TemporaryEventMode flag to GameState 2005-02-21 17:29:49 +00:00
Glenn Maynard 96356eafdf fix compile 2005-02-07 07:02:51 +00:00
Glenn Maynard ca4589a8c3 Memory card work: Show "CHECKING" when we've seen the card and
havn't finished checking it out yet (eg. write check).  This improves responsiveness:
a slow card will indicate that we see the card immediately, and it helps
diagnostics since we can easily tell if the machine sees a card.  Allow re-
establishing a memory card removed after finalization, as long as it has the
same serial number.
2005-02-06 05:08:46 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford 63e138a212 remove includes from Preference.h 2004-12-04 07:15:22 +00:00