This commit is contained in:
Glenn Maynard
2005-03-01 15:22:15 +00:00
parent 8e0a6f505d
commit 2b54f34c39
2 changed files with 39 additions and 35 deletions
+38 -34
View File
@@ -243,50 +243,51 @@ void ScreenSystemLayer::AddTimestampLine( const CString &txt, const RageColor &c
m_LastSkip %= NUM_SKIPS_TO_SHOW;
}
void ScreenSystemLayer::UpdateTimestampAndSkips()
void ScreenSystemLayer::UpdateSkips()
{
if( !PREFSMAN->m_bTimestamping && !PREFSMAN->m_bLogSkips )
return;
/* Use our own timer, so we ignore `/tab. */
const float UpdateTime = SkipTimer.GetDeltaTime();
/* FPS is 0 for a little while after we load a screen; don't report
* during this time. Do clear the timer, though, so we don't report
* a big "skip" after this period passes. */
if(DISPLAY->GetFPS())
if( !DISPLAY->GetFPS() )
return;
/* We want to display skips. We expect to get updates of about 1.0/FPS ms. */
const float ExpectedUpdate = 1.0f / DISPLAY->GetFPS();
/* These are thresholds for severity of skips. The smallest
* is slightly above expected, to tolerate normal jitter. */
const float Thresholds[] =
{
/* We want to display skips. We expect to get updates of about 1.0/FPS ms. */
const float ExpectedUpdate = 1.0f / DISPLAY->GetFPS();
/* These are thresholds for severity of skips. The smallest
* is slightly above expected, to tolerate normal jitter. */
const float Thresholds[] = {
ExpectedUpdate * 2.0f, ExpectedUpdate * 4.0f, 0.1f, -1
ExpectedUpdate * 2.0f, ExpectedUpdate * 4.0f, 0.1f, -1
};
int skip = 0;
while( Thresholds[skip] != -1 && UpdateTime > Thresholds[skip] )
skip++;
if( skip )
{
CString time(SecondsToMMSSMsMs(RageTimer::GetTimeSinceStart()));
static const RageColor colors[] =
{
RageColor(0,0,0,0), /* unused */
RageColor(0.2f,0.2f,1,1), /* light blue */
RageColor(1,1,0,1), /* yellow */
RageColor(1,0.2f,0.2f,1) /* light red */
};
int skip = 0;
while(Thresholds[skip] != -1 && UpdateTime > Thresholds[skip])
skip++;
if(skip)
{
CString time(SecondsToMMSSMsMs(RageTimer::GetTimeSinceStart()));
static const RageColor colors[] = {
RageColor(0,0,0,0), /* unused */
RageColor(0.2f,0.2f,1,1), /* light blue */
RageColor(1,1,0,1), /* yellow */
RageColor(1,0.2f,0.2f,1) /* light red */
};
if( PREFSMAN->m_bTimestamping )
AddTimestampLine( ssprintf("%s: %.0fms (%.0f)", time.c_str(), 1000*UpdateTime, UpdateTime/ExpectedUpdate),
colors[skip] );
if( PREFSMAN->m_bLogSkips )
LOG->Trace( "Frame skip: %.0fms (%.0f)", 1000*UpdateTime, UpdateTime/ExpectedUpdate );
}
if( PREFSMAN->m_bTimestamping )
AddTimestampLine( ssprintf("%s: %.0fms (%.0f)", time.c_str(), 1000*UpdateTime, UpdateTime/ExpectedUpdate), colors[skip] );
if( PREFSMAN->m_bLogSkips )
LOG->Trace( "Frame skip: %.0fms (%.0f)", 1000*UpdateTime, UpdateTime/ExpectedUpdate );
}
if( PREFSMAN->m_bTimestamping )
m_textTime.SetText( SecondsToMMSSMsMs(RageTimer::GetTimeSinceStart()) );
}
void ScreenSystemLayer::Update( float fDeltaTime )
@@ -303,7 +304,10 @@ void ScreenSystemLayer::Update( float fDeltaTime )
m_textStats.SetDiffuse( RageColor(1,1,1,0) ); /* hide */
}
UpdateTimestampAndSkips();
UpdateSkips();
if( PREFSMAN->m_bTimestamping )
m_textTime.SetText( SecondsToMMSSMsMs(RageTimer::GetTimeSinceStart()) );
}
/*
+1 -1
View File
@@ -32,7 +32,7 @@ private:
RageTimer SkipTimer;
void AddTimestampLine( const CString &txt, const RageColor &color );
void UpdateTimestampAndSkips();
void UpdateSkips();
CString GetCreditsMessage( PlayerNumber pn ) const;
ThemeMetric<CString> CREDITS_PRESS_START;