add system message frame
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@@ -0,0 +1 @@
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_blank
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@@ -19,19 +19,19 @@ ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName)
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MESSAGEMAN->Subscribe( this, "SystemMessage" );
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MESSAGEMAN->Subscribe( this, "SystemMessageNoAnimate" );
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CREDITS_PRESS_START.Load("ScreenSystemLayer","CreditsPressStart");
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CREDITS_INSERT_CARD.Load("ScreenSystemLayer","CreditsInsertCard");
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CREDITS_CARD_TOO_LATE.Load("ScreenSystemLayer","CreditsCardTooLate");
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CREDITS_CARD_NO_NAME.Load("ScreenSystemLayer","CreditsCardNoName");
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CREDITS_CARD_READY.Load("ScreenSystemLayer","CreditsCardReady");
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CREDITS_CARD_CHECKING.Load("ScreenSystemLayer","CreditsCardChecking");
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CREDITS_CARD_REMOVED.Load("ScreenSystemLayer","CreditsCardRemoved");
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CREDITS_FREE_PLAY.Load("ScreenSystemLayer","CreditsFreePlay");
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CREDITS_CREDITS.Load("ScreenSystemLayer","CreditsCredits");
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CREDITS_NOT_PRESENT.Load("ScreenSystemLayer","CreditsNotPresent");
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CREDITS_LOAD_FAILED.Load("ScreenSystemLayer","CreditsLoadFailed");
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CREDITS_LOADED_FROM_LAST_GOOD_APPEND.Load("ScreenSystemLayer","CreditsLoadedFromLastGoodAppend");
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CREDITS_JOIN_ONLY.Load( m_sName, "CreditsJoinOnly" );
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CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart");
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CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard");
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CREDITS_CARD_TOO_LATE .Load(m_sName,"CreditsCardTooLate");
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CREDITS_CARD_NO_NAME .Load(m_sName,"CreditsCardNoName");
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CREDITS_CARD_READY .Load(m_sName,"CreditsCardReady");
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CREDITS_CARD_CHECKING .Load(m_sName,"CreditsCardChecking");
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CREDITS_CARD_REMOVED .Load(m_sName,"CreditsCardRemoved");
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CREDITS_FREE_PLAY .Load(m_sName,"CreditsFreePlay");
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CREDITS_CREDITS .Load(m_sName,"CreditsCredits");
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CREDITS_NOT_PRESENT .Load(m_sName,"CreditsNotPresent");
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CREDITS_LOAD_FAILED .Load(m_sName,"CreditsLoadFailed");
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CREDITS_LOADED_FROM_LAST_GOOD_APPEND.Load(m_sName,"CreditsLoadedFromLastGoodAppend");
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CREDITS_JOIN_ONLY .Load( m_sName, "CreditsJoinOnly" );
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}
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ScreenSystemLayer::~ScreenSystemLayer()
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@@ -90,16 +90,24 @@ void ScreenSystemLayer::Init()
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void ScreenSystemLayer::ReloadCreditsText()
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{
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m_textMessage.LoadFromFont( THEME->GetPathF("ScreenSystemLayer","message") );
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if( m_sprMessageFrame.IsLoaded() )
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this->RemoveChild( m_sprMessageFrame );
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m_sprMessageFrame.Load( THEME->GetPathG(m_sName,"MessageFrame") );
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this->AddChild( m_sprMessageFrame );
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m_sprMessageFrame->SetName( "MessageFrame" );
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SET_XY_AND_ON_COMMAND( m_sprMessageFrame );
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m_sprMessageFrame->SetHidden( true );
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m_textMessage.LoadFromFont( THEME->GetPathF(m_sName,"message") );
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m_textMessage.SetName( "Message" );
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SET_XY_AND_ON_COMMAND( m_textMessage );
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m_textMessage.SetHidden( true );
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m_textStats.LoadFromFont( THEME->GetPathF("ScreenSystemLayer","stats") );
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m_textStats.LoadFromFont( THEME->GetPathF(m_sName,"stats") );
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m_textStats.SetName( "Stats" );
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SET_XY_AND_ON_COMMAND( m_textStats );
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m_textTime.LoadFromFont( THEME->GetPathF("ScreenSystemLayer","time") );
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m_textTime.LoadFromFont( THEME->GetPathF(m_sName,"time") );
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m_textTime.SetName( "Time" );
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m_textTime.SetHidden( !PREFSMAN->m_bTimestamping );
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SET_XY_AND_ON_COMMAND( m_textTime );
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@@ -110,6 +118,8 @@ void ScreenSystemLayer::ReloadCreditsText()
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m_textCredits[p].SetName( ssprintf("CreditsP%d",p+1) );
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SET_XY_AND_ON_COMMAND( &m_textCredits[p] );
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}
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this->SortByDrawOrder();
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}
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CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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@@ -219,6 +229,10 @@ void ScreenSystemLayer::HandleMessage( const CString &sMessage )
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}
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else if( sMessage == "SystemMessage" )
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{
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m_sprMessageFrame->SetHidden( false );
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m_sprMessageFrame->PlayCommand( "On" );
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m_sprMessageFrame->PlayCommand( "Off" );
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m_textMessage.SetHidden( false );
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m_textMessage.SetText( SCREENMAN->GetCurrentSystemMessage() );
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m_textMessage.PlayCommand( "On" );
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@@ -226,6 +240,11 @@ void ScreenSystemLayer::HandleMessage( const CString &sMessage )
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}
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else if( sMessage == "SystemMessageNoAnimate" )
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{
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m_sprMessageFrame->SetHidden( false );
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m_sprMessageFrame->PlayCommand( "On" );
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m_sprMessageFrame->FinishTweening();
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m_sprMessageFrame->PlayCommand( "Off" );
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m_textMessage.SetHidden( false );
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m_textMessage.SetText( SCREENMAN->GetCurrentSystemMessage() );
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m_textMessage.PlayCommand( "On" );
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@@ -7,6 +7,7 @@
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#include "BitmapText.h"
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#include "Quad.h"
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#include "ThemeMetric.h"
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#include "AutoActor.h"
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const int NUM_SKIPS_TO_SHOW = 5;
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@@ -23,6 +24,7 @@ public:
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private:
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BitmapText m_textStats;
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AutoActor m_sprMessageFrame;
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BitmapText m_textMessage;
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BitmapText m_textCredits[NUM_PLAYERS];
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BitmapText m_textTime;
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