Glenn Maynard
ac37c50317
bind SortByDrawOrder
2007-05-03 21:17:33 +00:00
Glenn Maynard
6182acd032
add SetUpdateFunction
2007-03-24 00:38:11 +00:00
Glenn Maynard
4df246ea09
fix up XML
2007-03-18 01:11:02 +00:00
Glenn Maynard
6d25a169fb
phase out children node
2007-03-18 01:03:21 +00:00
Glenn Maynard
7e8b5de34d
bind runcommandsonleaves
2007-03-17 05:31:22 +00:00
Glenn Maynard
c0e8327704
don't propagate broadcasts
2007-03-02 06:15:56 +00:00
Glenn Maynard
2fa8986ea6
fix RunCommandsRecursively by implementing it directly
...
distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
2007-02-20 23:49:13 +00:00
Glenn Maynard
30ecc6152b
add SetDrawFunction
2007-02-20 02:00:43 +00:00
Glenn Maynard
5e36201c4c
add GetChildren
2007-02-13 23:58:56 +00:00
Glenn Maynard
fcf121feb0
add PlayCommandNoRecurse to fix PlayCommand hack
2007-02-10 05:42:25 +00:00
Glenn Maynard
3d3c2bad49
bind RunCommandsOnChildren
2007-02-08 20:34:45 +00:00
Glenn Maynard
9bc27fb390
Messages and commands are nearly identical: they both have a name,
...
they can both have parameters stashed in a table, and they both play
stuff out of the actor command list. Merge them; now the only
difference between playing and broadcasting a command is that playing
plays recursively on a tree and broadcasting sends to all subscribers.
The distinction between "messages" and "commands" is cosmetic now;
everything is a message. The only thing special about commands intended
to be received as a broadcast is the "Message" suffix, which subscribes it.
2007-02-03 06:17:02 +00:00
Glenn Maynard
c3cf5ef59e
remove ProcessMessages
2006-12-20 01:11:49 +00:00
Glenn Maynard
7e9ec10f3a
work on allowing parameters to messages: pass a Message
...
struct, not just a string
2006-11-13 23:51:24 +00:00
Steve Checkoway
8588b48a15
Set the perspective when drawing in a subclass of ActorFrame, not just for children of subclasses.
2006-10-26 06:03:12 +00:00
Glenn Maynard
cd3f228338
covariant Copy()
2006-10-20 00:17:51 +00:00
Glenn Maynard
2cede5a421
for cases where we take a number as a boolean, accept a boolean
...
false as false (to transition away from numbers)
2006-10-15 08:17:35 +00:00
Glenn Maynard
e11914d4bb
LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
2006-10-09 08:24:10 +00:00
Glenn Maynard
d7776aba60
evaluate enums directly
2006-10-09 01:34:16 +00:00
Glenn Maynard
c690fdcfe4
unify registration
2006-09-29 00:01:32 +00:00
Glenn Maynard
f4975f1f54
simpler Lua boilerplate
2006-09-27 20:30:29 +00:00
Glenn Maynard
ed81222b34
ActorCommands.h -> Actor.h or ActorUtil.h
2006-09-21 02:48:15 +00:00
Jason Felds
e0a28fa996
Tab cleanup.
2006-08-18 03:02:46 +00:00
Glenn Maynard
dbf65f06ee
set parent
2006-08-16 02:18:52 +00:00
Glenn Maynard
cbc69ea550
remove unused parameter
2006-08-15 19:24:29 +00:00
Glenn Maynard
6b7e45f0c8
remove unused overload. (Actors are too potentially complex to simply have a "reset to default" overload, anyway.)
2006-08-15 19:05:22 +00:00
Glenn Maynard
2dc13e16a7
pActor->SetParent
2006-08-09 23:23:56 +00:00
Chris Danford
a5f0d301c9
don't unsubscribe from messages on bgchange
2006-05-30 09:08:00 +00:00
Chris Danford
68425c887e
Fix backgrounds always choosing the first random movie. Choose the same random backgrounds every time a song is played. Fix background layer reset after BackgroundTransition.
2006-05-05 19:21:29 +00:00
Glenn Maynard
6e5d986e7b
bind PlayCommandOnLeaves
2006-04-27 22:46:46 +00:00
Glenn Maynard
3a80542460
propagate deprecated
2006-03-26 06:07:21 +00:00
Glenn Maynard
db3ea69aac
Add PlayCommandOnChildren. This obsoletes "propagate".
2006-03-26 06:04:29 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
cdd516fd74
Eliminate SCREEN_WIDTH/HEIGHT from RDisplay. It's up to the
...
user code to pass the desired camera space dimensions to
LoadMenuPerspective (normally done by Screen). SDimensions.h
is high-level.
2005-12-29 18:33:03 +00:00
Glenn Maynard
f33504c73f
LuaHelpers::PrepareExpression is used for metric compatibility; don't use
...
when loading from XML.
2005-11-29 17:36:19 +00:00
Glenn Maynard
df7405f4ec
remove Reset
2005-10-16 02:22:57 +00:00
Glenn Maynard
c9cb09dd36
ActorUtil::LoadFromActorFile -> ActorUtil::LoadFromNode
2005-10-11 02:51:05 +00:00
Glenn Maynard
91815ef03e
Simplify: Move LoadChildrenFromNode into ActorFrame::LoadFromNode.
...
This also makes loading consistent between ActorFrame, ActorScroller and DActorScroller.
Previously, we ran ActorFrame::LoadFromNode before adding children, which caused InitCommand
to be run before adding children.
2005-10-07 02:55:47 +00:00
Glenn Maynard
f875098dac
typo
2005-10-07 02:44:42 +00:00
Glenn Maynard
a3bdc2e5ff
move SetSize to Actor
2005-09-24 06:57:03 +00:00
Glenn Maynard
a3da8338a6
allow setting the effective size of an ActorFrame
2005-09-11 19:00:42 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Glenn Maynard
8f8f8d7782
compile fix
2005-07-19 06:54:49 +00:00
Glenn Maynard
47489964d2
copy children if m_bDeleteChildren; this allows copying ActorFrames, including
...
ones loaded from XML
2005-07-18 22:59:34 +00:00
Glenn Maynard
55d6382c49
add virtual Copy() to Actor
2005-07-18 22:00:19 +00:00
Glenn Maynard
ebbf4490bf
propagate ProcessMessages. There are still some cases where we're
...
handling children directly; as those come up, they'll either propagate this
message or (preferably) be converted to use AddChild and let ActorFrame
do the work.
2005-07-12 03:09:34 +00:00
Glenn Maynard
5813b65b72
SetVanishPoint binding
2005-07-07 00:59:51 +00:00
Chris Danford
ef4216b699
fix comment location
2005-06-29 09:20:17 +00:00
Glenn Maynard
9d7f835609
no need to template Luna specializations
2005-06-20 05:02:03 +00:00
Glenn Maynard
c998564adf
update registration for various types
2005-06-20 04:17:02 +00:00