SetVanishPoint binding
This commit is contained in:
@@ -337,6 +337,7 @@ public:
|
||||
static int fov( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
|
||||
static int SetUpdateRate( T* p, lua_State *L ) { p->SetUpdateRate( FArg(1) ); return 0; }
|
||||
static int SetFOV( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
|
||||
static int vanishpoint( T* p, lua_State *L ) { p->SetVanishPoint( FArg(1), FArg(2) ); return 0; }
|
||||
static int GetChild( T* p, lua_State *L )
|
||||
{
|
||||
Actor *pChild = p->GetChild( SArg(1) );
|
||||
@@ -355,6 +356,7 @@ public:
|
||||
ADD_METHOD( fov )
|
||||
ADD_METHOD( SetUpdateRate )
|
||||
ADD_METHOD( SetFOV )
|
||||
ADD_METHOD( vanishpoint )
|
||||
ADD_METHOD( GetChild )
|
||||
ADD_METHOD( GetNumChildren )
|
||||
ADD_METHOD( SetDrawByZPosition )
|
||||
|
||||
Reference in New Issue
Block a user