remove Reset
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@@ -292,7 +292,6 @@ void ActorFrame::ProcessMessages( float fDeltaTime )
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m_SubActors[i]->cmd( f ); \
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}
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PropagateActorFrameCommand( Reset )
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PropagateActorFrameCommand( FinishTweening )
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PropagateActorFrameCommand1Param( SetDiffuse, RageColor )
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PropagateActorFrameCommand1Param( SetZTestMode, ZTestMode )
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@@ -43,7 +43,6 @@ public:
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virtual void DrawPrimitives();
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// propagated commands
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virtual void Reset();
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virtual void SetDiffuse( RageColor c );
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virtual void SetDiffuseAlpha( float f );
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virtual void SetBaseAlpha( float f );
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