remove unused overload. (Actors are too potentially complex to simply have a "reset to default" overload, anyway.)

This commit is contained in:
Glenn Maynard
2006-08-15 19:05:22 +00:00
parent a872952b8b
commit 6b7e45f0c8
2 changed files with 0 additions and 8 deletions
-7
View File
@@ -67,13 +67,6 @@ ActorFrame::ActorFrame( const ActorFrame &cpy ):
}
}
void ActorFrame::InitDefaults()
{
FOREACH( Actor*, m_SubActors, a )
(*a)->InitDefaults();
Actor::InitDefaults();
}
void ActorFrame::InitState()
{
FOREACH( Actor*, m_SubActors, a )
-1
View File
@@ -12,7 +12,6 @@ public:
ActorFrame( const ActorFrame &cpy );
virtual ~ActorFrame();
virtual void InitDefaults();
virtual void InitState();
void LoadFromNode( const RString& sDir, const XNode* pNode );
virtual Actor *Copy() const;