Chris Danford
e77b62822c
increase MAX_FNAMBUF to fix .vdi not generated in VC 2003 release config
2005-07-22 22:41:16 +00:00
Glenn Maynard
abad7e9d1c
OnCommand in DifficultyList::TweenOnScreen
2005-07-22 22:40:36 +00:00
Glenn Maynard
0cf4fc957c
ScreenSelectMusic::BeginScreen
...
fix TweenOffScreen run twice
2005-07-22 22:38:53 +00:00
Chris Danford
1cfda9a901
remove unused PlayMusic overload
2005-07-22 22:17:34 +00:00
Glenn Maynard
e2be6fba66
for motion tweens that On and Off to the same place, writing them this way
...
is an easy way to make them repeatable
2005-07-22 21:14:28 +00:00
Glenn Maynard
0ef1a88a05
hopefully fix dumb chain of bugs:
...
RefreshBeatToNoteSkin must be called before Update() is run, and after ResetNoteSkinsForPlayer
2005-07-22 21:04:27 +00:00
Chris Danford
6c53ec147e
fix compile
2005-07-22 20:43:13 +00:00
Glenn Maynard
a73fc49d5a
update
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OutputDirectory -> TargetDir
2005-07-22 20:34:09 +00:00
Glenn Maynard
e85313f96a
hide/show player-specific elements
2005-07-22 20:24:38 +00:00
Glenn Maynard
34a43105bf
hide/show player-specific elements
2005-07-22 19:58:26 +00:00
Chris Danford
32286d12e6
add <Param /> child of a node for setting Lua globals while loading a node
2005-07-22 19:57:42 +00:00
Chris Danford
be596854c4
zoom() should set zoomz too
2005-07-22 19:51:53 +00:00
Glenn Maynard
a9fa5a52aa
remove unused
2005-07-22 09:13:44 +00:00
Glenn Maynard
1d797c7f94
fix SM_Success, SM_Failure never sent
2005-07-22 09:13:16 +00:00
Glenn Maynard
8050631be9
use GetNextScreen()
2005-07-22 09:12:16 +00:00
Glenn Maynard
86f3b4a6b5
Screen::GetNextScreen, Screen::GetPrevScreen
2005-07-22 09:11:17 +00:00
Glenn Maynard
6939289f67
remove deletepreparedscreens
2005-07-22 08:46:06 +00:00
Glenn Maynard
a0577b80db
Refactor prepared screens. This can handle:
...
- preparing and reusing screens used in a loop (eg. attract), a conceptual stack
(eg. options menu), or a real stack (ScreenPrompt)
- automatic cleanup once you load a screen that isn't preloaded; this gracefully
handles unusual or forgotten exit paths (eg. pressing the system menu button)
- reusing some screens in a group and loading others on demand
2005-07-22 08:39:07 +00:00
Glenn Maynard
d38a2e9c33
ctor, comment, cleanup
2005-07-22 07:15:57 +00:00
Glenn Maynard
3f3a782daf
not a reference
2005-07-22 07:13:52 +00:00
Glenn Maynard
8e96f9a233
const
2005-07-22 07:11:49 +00:00
Glenn Maynard
f8f65d0a48
changing prepared screen logic; DeletePreparedScreens will be done
...
automatically
2005-07-22 07:02:20 +00:00
Glenn Maynard
26b5ac01d3
We don't know which players are joined until BeginScreen, so always load
...
assets for both players (fixes preload asserts). This isn't an important
optimization point: it's not acceptable for a screen to be so much slower in
2-player than 1-player that this type of optimization would matter. Also, always
loading both players will help reduce the chance of code that's too slow in
2-player not being noticed due to only being tested in 1-player.
2005-07-22 06:30:19 +00:00
Glenn Maynard
67f6e76b3b
tabs
2005-07-22 05:45:46 +00:00
Glenn Maynard
d41ba9480c
more to implementation
2005-07-22 05:44:54 +00:00
Glenn Maynard
55c0f2b6f4
cleanup
2005-07-22 05:41:51 +00:00
Glenn Maynard
4aaf18959d
tabs
2005-07-22 05:39:52 +00:00
Glenn Maynard
4b1b3277e8
Singleton classes don't need to store their stuff in the class; put it in
...
the implementation: it's easier to edit without triggering huge rebuilds
that way.
(Hmm. There's really no benefit, here, to using an anonymous namespace
instead of statics, but it seems better this way and I'm not sure why.
The normal admonitions against global variables don't apply here, since
static avoids namespace pollution and it's a singleton, but maybe it's
just habit asserting itself and anonymous namespaces circumvent that ...)
2005-07-22 05:38:56 +00:00
Chris Danford
169bedf903
fix build
2005-07-22 05:03:35 +00:00
Glenn Maynard
eca5d32eb3
fix underlay/overlay; we play the state commands so we can do things with
...
them in these modes, so don't hide them
2005-07-22 05:02:04 +00:00
Glenn Maynard
209c806bbd
simplify
2005-07-22 04:12:56 +00:00
Glenn Maynard
9d65ff798d
fix "record empty segment at end doesn't do anything useful"
2005-07-22 04:11:15 +00:00
Glenn Maynard
464bb983ee
align record to record length
2005-07-22 02:30:15 +00:00
Glenn Maynard
d62fe9be5a
EDIT_BUTTON_SCROLL_NEXT_MEASURE, EDIT_BUTTON_SCROLL_PREV_MEASURE
2005-07-22 01:28:20 +00:00
Glenn Maynard
77b30284c4
add QuantizeUp( float )
2005-07-22 01:22:14 +00:00
Glenn Maynard
b2c7e5e829
add "jump to next note", "jump to previous note"
2005-07-22 00:55:36 +00:00
Glenn Maynard
b8838ba5c0
comment to make IsHoldNoteAtRow's behavior clear, add IsHoldHeadOrBodyAtRow
2005-07-22 00:34:54 +00:00
Glenn Maynard
4ec405f13b
IsHoldNoteAtBeat -> IsHoldNoteAtRow
2005-07-22 00:14:24 +00:00
Glenn Maynard
ea8705fa9d
spit out ScreenEdit::ScrollTo
2005-07-21 22:31:09 +00:00
Glenn Maynard
5769d00abf
implement GetPrevTapNoteRowForAllTracks
2005-07-21 22:30:00 +00:00
Glenn Maynard
c9c59e0882
initial "paused record" mode: record a song measure-by-measure, allowing
...
replaying and rerecording each section in sequence; when paused, remain
in the record view, so we don't jump around between record and edit views
constantly
2005-07-21 21:23:18 +00:00
Glenn Maynard
d5587f37d0
case fix
2005-07-21 20:42:56 +00:00
Glenn Maynard
61c42c4481
simplify
2005-07-21 20:41:26 +00:00
Glenn Maynard
fc43a6f136
EDIT_BUTTON_RECORD -> EDIT_BUTTON_RECORD_SELECTION
2005-07-21 20:37:04 +00:00
Glenn Maynard
079926c6c3
cleanup; always commit recorded data when exiting record, not just when entering edit (though we only go from record -> edit currently)
2005-07-21 06:50:39 +00:00
Glenn Maynard
951c6074b0
cleanup
2005-07-21 06:48:56 +00:00
Glenn Maynard
f4cc57514e
always stop music and reset m_bPastHereWeGo when changing modes
2005-07-21 06:25:29 +00:00
Glenn Maynard
5a59d42b6d
fix editor assert: we Update Player in the editor before calling Load, since
...
Load loads up and transforms a NoteData, which is pointless to do before
we're ready to play something (cleanups needed ...)
2005-07-21 06:17:04 +00:00
Glenn Maynard
9547906a6c
cleanup
2005-07-21 05:58:34 +00:00
Glenn Maynard
a2ad4d61b9
GameSoundManager handles the timer by default
2005-07-21 05:53:05 +00:00