fix build
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@@ -333,12 +333,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="ScreenEnding.h">
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</File>
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<File
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RelativePath="ScreenEndlessBreak.cpp">
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</File>
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<File
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RelativePath="ScreenEndlessBreak.h">
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</File>
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<File
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RelativePath="ScreenEvaluation.cpp">
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</File>
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@@ -1119,6 +1113,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<Filter
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Name="StepMania"
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Filter="">
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<File
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RelativePath=".\GameLoop.cpp">
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</File>
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<File
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RelativePath=".\GameLoop.h">
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</File>
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<File
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RelativePath=".\global.cpp">
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</File>
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@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -59,10 +59,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\cvs\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -96,10 +96,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\cvs\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -2592,14 +2592,6 @@ SOURCE=.\ScreenEnding.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenEndlessBreak.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenEndlessBreak.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenEvaluation.cpp
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# End Source File
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# Begin Source File
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