26b5ac01d3674b86e82460c563f8ec376a19a670
assets for both players (fixes preload asserts). This isn't an important optimization point: it's not acceptable for a screen to be so much slower in 2-player than 1-player that this type of optimization would matter. Also, always loading both players will help reduce the chance of code that's too slow in 2-player not being noticed due to only being tested in 1-player.
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