hide/show player-specific elements
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@@ -293,6 +293,12 @@ void ScreenOptions::BeginScreen()
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}
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}
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FOREACH_PlayerNumber( p )
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{
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m_sprLineHighlight[p].SetHidden( !GAMESTATE->IsHumanPlayer(p) );
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m_Cursor[p].SetHidden( !GAMESTATE->IsHumanPlayer(p) );
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}
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// Hide highlight if no rows are enabled.
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FOREACH_HumanPlayer( p )
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m_sprLineHighlight[p].SetHidden( m_iCurrentRow[p] == -1 );
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