for motion tweens that On and Off to the same place, writing them this way

is an easy way to make them repeatable
This commit is contained in:
Glenn Maynard
2005-07-22 21:14:28 +00:00
parent 0ef1a88a05
commit e2be6fba66
+32 -32
View File
@@ -447,30 +447,30 @@ ArtistDisplayX=
ArtistDisplayY=
ArtistDisplayOnCommand=hidden,1
ArtistDisplayOffCommand=
BannerX=SCREEN_CENTER_X-172
BannerX=SCREEN_CENTER_X-172-SCREEN_WIDTH*0.6
BannerY=SCREEN_CENTER_Y-68
BannerOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
BannerOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
BannerOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
BannerWidth=284
BannerHeight=88
BannerFrameX=SCREEN_CENTER_X-160
BannerFrameX=SCREEN_CENTER_X-160-SCREEN_WIDTH*0.6
BannerFrameY=SCREEN_CENTER_Y-78
BannerFrameOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
BannerFrameOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
BannerFrameOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
BPMDisplayX=SCREEN_CENTER_X-160
BPMDisplayX=SCREEN_CENTER_X-160-SCREEN_WIDTH*0.6
BPMDisplayY=SCREEN_CENTER_Y-119
BPMDisplayOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
BPMDisplayOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
BPMDisplayOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
ShowStage=1
StageX=SCREEN_CENTER_X-280
StageX=SCREEN_CENTER_X-280-SCREEN_WIDTH*0.6
StageY=SCREEN_CENTER_Y-119
StageOnCommand=draworder,1;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
StageOnCommand=draworder,1;bounceend,0.5;addx,SCREEN_WIDTH*0.6
StageOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
CDTitleX=SCREEN_CENTER_X-68
CDTitleX=SCREEN_CENTER_X-68-SCREEN_WIDTH*0.6
CDTitleY=SCREEN_CENTER_Y-92
CDTitleFrontCommand=spin;effectmagnitude,0,90,0;cullmode,back
CDTitleBackCommand=spin;effectmagnitude,0,90,0;cullmode,front;diffuse,#333333
CDTitleOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
CDTitleOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
CharacterIconP1Y=-1000
CharacterIconP1X=-1000
@@ -504,9 +504,9 @@ AutogenIconP2X=SCREEN_CENTER_X-48
AutogenIconP2Y=SCREEN_CENTER_Y+8
AutogenIconP2OnCommand=zoomy,0;linear,0.5;zoomy,1
AutogenIconP2OffCommand=linear,0.5;zoomy,0
DifficultyDisplayX=SCREEN_CENTER_X-15
DifficultyDisplayX=SCREEN_CENTER_X-15-SCREEN_WIDTH*0.6
DifficultyDisplayY=SCREEN_CENTER_Y-60
DifficultyDisplayOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
DifficultyDisplayOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
DifficultyDisplayOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
ShowRadar=1
RadarX=SCREEN_CENTER_X-160
@@ -516,25 +516,25 @@ RadarOffCommand=
ShowDifficultyList=0
ShowCourseContents=1
ShowPanes=0
SortIconX=SCREEN_CENTER_X-68
SortIconX=SCREEN_CENTER_X-68-SCREEN_WIDTH*0.6
SortIconY=SCREEN_CENTER_Y-119
SortIconOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
SortIconOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
SortIconOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
ScoreFrameP1X=SCREEN_CENTER_X+200
ScoreFrameP1X=SCREEN_CENTER_X+200+SCREEN_WIDTH*0.6
ScoreFrameP1Y=SCREEN_CENTER_Y-30
ScoreFrameP1OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreFrameP1OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreFrameP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
ScoreFrameP2X=SCREEN_CENTER_X+200
ScoreFrameP2X=SCREEN_CENTER_X+200+SCREEN_WIDTH*0.6
ScoreFrameP2Y=SCREEN_CENTER_Y+46
ScoreFrameP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreFrameP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreFrameP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
ScoreP1X=SCREEN_CENTER_X+200
ScoreP1X=SCREEN_CENTER_X+200+SCREEN_WIDTH*0.6
ScoreP1Y=SCREEN_CENTER_Y-30
ScoreP1OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreP1OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
ScoreP2X=SCREEN_CENTER_X+200
ScoreP2X=SCREEN_CENTER_X+200+SCREEN_WIDTH*0.6
ScoreP2Y=SCREEN_CENTER_Y+46
ScoreP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreP2OnCommand=bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
# Don't use relative motion here. It's usually possible to change the
# sort again while this command is still executing.
@@ -2357,9 +2357,9 @@ AllowDisabledPlayerInput=0
StyleIcon=1
ShowStage=0
MemoryCardIcons=1
HeaderX=SCREEN_CENTER_X
HeaderX=SCREEN_CENTER_X+SCREEN_WIDTH
HeaderY=SCREEN_TOP+22
HeaderOnCommand=draworder,95;addx,SCREEN_WIDTH;spring,0.5;addx,-SCREEN_WIDTH
HeaderOnCommand=draworder,95;spring,0.5;addx,-SCREEN_WIDTH
HeaderOffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH;
FooterX=SCREEN_CENTER_X
FooterY=SCREEN_BOTTOM-16
@@ -2369,21 +2369,21 @@ HelpX=SCREEN_CENTER_X
HelpY=SCREEN_BOTTOM-24
HelpOnCommand=draworder,97;zoom,0.5;zoomy,0;linear,0.5;zoomy,0.5
HelpOffCommand=linear,0.5;zoomy,0
StyleIconX=SCREEN_CENTER_X+120
StyleIconX=SCREEN_CENTER_X+120+SCREEN_WIDTH
StyleIconY=SCREEN_TOP+26
StyleIconOnCommand=draworder,97;addx,SCREEN_WIDTH;spring,0.5;addx,-SCREEN_WIDTH
StyleIconOnCommand=draworder,97;spring,0.5;addx,-SCREEN_WIDTH
StyleIconOffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH;
MemoryCardDisplayP1X=SCREEN_CENTER_X+140
MemoryCardDisplayP1X=SCREEN_CENTER_X+140+SCREEN_WIDTH
MemoryCardDisplayP1Y=SCREEN_CENTER_Y-220
MemoryCardDisplayP1OnCommand=draworder,97;addx,SCREEN_WIDTH;spring,0.5;addx,-SCREEN_WIDTH
MemoryCardDisplayP1OnCommand=draworder,97;spring,0.5;addx,-SCREEN_WIDTH
MemoryCardDisplayP1OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH;
MemoryCardDisplayP2X=SCREEN_CENTER_X+160
MemoryCardDisplayP2X=SCREEN_CENTER_X+160+SCREEN_WIDTH
MemoryCardDisplayP2Y=SCREEN_CENTER_Y-220
MemoryCardDisplayP2OnCommand=draworder,97;addx,SCREEN_WIDTH;spring,0.5;addx,-SCREEN_WIDTH
MemoryCardDisplayP2OnCommand=draworder,97;spring,0.5;addx,-SCREEN_WIDTH
MemoryCardDisplayP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH;
TimerX=SCREEN_CENTER_X+270
TimerX=SCREEN_CENTER_X+270+SCREEN_WIDTH
TimerY=SCREEN_TOP+22
TimerOnCommand=draworder,97;addx,SCREEN_WIDTH;spring,0.5;addx,-SCREEN_WIDTH
TimerOnCommand=draworder,97;spring,0.5;addx,-SCREEN_WIDTH
TimerOffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH;
TimerStealth=0
ForceTimer=0