Glenn Maynard
d511842196
fix error fallback
2006-03-24 18:29:08 +00:00
Glenn Maynard
84331c3d1b
cleanup
2006-03-24 18:28:03 +00:00
Glenn Maynard
640896d1de
unused
2006-03-24 18:25:59 +00:00
Steve Checkoway
cd45684d48
Warn on bad backgrounds.
2006-03-18 09:17:20 +00:00
Chris Danford
ce1526fcd9
tab fixup
2006-02-03 19:24:14 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
353e0c5b6e
break up arch stuff into smaller .cpp files to fix smpackage build and not pull in unnecessary stuff
2005-12-16 04:16:09 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Glenn Maynard
1829ba9eee
cleanup
2005-12-01 00:10:09 +00:00
Glenn Maynard
b839369dc8
comment
2005-12-01 00:08:36 +00:00
Glenn Maynard
bb90407f8a
static
2005-12-01 00:07:47 +00:00
Steve Checkoway
7a3887c1c1
Fix crash.
2005-10-30 23:59:12 +00:00
Glenn Maynard
f3d55ef26e
allow disabling song backgrounds (without disabling backgrounds entirely
...
with 0% Brightness, which gives an ugly black background)
2005-10-29 20:59:08 +00:00
Glenn Maynard
a7af61d74c
simplify with GetTweenTimeLeft()
2005-10-29 20:09:10 +00:00
Glenn Maynard
8c9b57dbae
m_BackgroundMode -> m_RandomBackgroundMode
2005-10-29 20:04:57 +00:00
Glenn Maynard
5e9fcddbbc
cleanup
2005-10-27 19:29:04 +00:00
Glenn Maynard
ce69fcffdf
cleanup
2005-10-27 19:25:31 +00:00
Glenn Maynard
099aea8d1c
cleanup
2005-10-27 19:24:25 +00:00
Glenn Maynard
9d5ca1ccbf
Don't Reset(). It clears too much state (unsubscribing messages, etc). InitCommand
...
and OnCommand should undo any state needed.
2005-10-16 02:20:36 +00:00
Glenn Maynard
130cbb882a
fix background layers not processing broadcasts
2005-10-16 02:11:25 +00:00
Glenn Maynard
acc9bfa5a4
cleanup
2005-10-16 01:35:06 +00:00
Glenn Maynard
1168414cf0
m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
...
!m_bPastHereWeGo was the usual case.
2005-10-10 04:36:04 +00:00
Chris Danford
67a6647c06
cleanup
2005-09-06 19:01:14 +00:00
Chris Danford
7c4f2595ab
Remove support for .actor. Use .xml instead.
2005-09-02 00:09:21 +00:00
Glenn Maynard
0a0ad9eb54
AutoActor
2005-08-31 19:21:29 +00:00
Glenn Maynard
48bb0f235d
AutoActor
2005-08-31 19:17:39 +00:00
Chris Danford
fdb9764c81
load from PlayerState and PlayerStageStats, not PlayerNumber and looking up in GameState
2005-08-23 21:04:35 +00:00
Chris Danford
67af38cd97
remove File=(songbackground|songbanner|coursebanner) hack
...
fix compile
2005-07-26 20:50:45 +00:00
Chris Danford
c3fd71dd76
fix assert double-loading the static song background
2005-07-18 17:34:00 +00:00
Chris Danford
f93cb4e320
add BakeAllBackgroundChanges
2005-07-18 01:52:01 +00:00
Chris Danford
8c35a5d5cb
fix VC7.1 warnings
2005-06-23 03:14:01 +00:00
Chris Danford
63eebeb75e
add GetXML overload for convenience
2005-06-16 03:08:45 +00:00
Chris Danford
2276b03c55
background assert -> warning. This fired, but I can't repro it and the assert didn't give useful data.
2005-06-14 05:21:48 +00:00
Chris Danford
6babd726f6
fix colors ignored in BGChange with file = -random-
2005-06-07 09:44:03 +00:00
Chris Danford
b489c43a88
add color parameter to BGChanges
2005-06-05 22:21:55 +00:00
Chris Danford
afec93797f
play commands even if not switching backgrounds. This is useful for short "flash" BGAs that play a few times in a row with nothing else in-between.
2005-06-05 03:18:09 +00:00
Chris Danford
73167283a3
fix random BGA placed on BPM change overrides scripted BG
...
add SBE_UpperLeft for correct alignment of BGAs
2005-06-05 02:23:15 +00:00
Chris Danford
3ff4a16ea0
sEffect specified in BackgroundChange overrides a random background's default effect
2005-06-04 23:27:44 +00:00
Chris Danford
3b61a74477
reduce header file dependencies
2005-06-04 21:22:50 +00:00
Chris Danford
c80d0c4a53
add support for random background sets using Song genre
2005-06-02 10:09:46 +00:00
Chris Danford
fa1bb13ccb
fill in random backgrounds only in layer 0
...
choose N random background up front, then load when used instead of choosing one at a time as they're needed
obey BGChange transition and effect in BGChanges to random
2005-06-02 04:37:33 +00:00
Chris Danford
dac72665e3
move background file enumerating into BackgroundUtil.*
...
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Chris Danford
ac5a99b41f
specify effect and transition in each background change
2005-05-29 01:11:49 +00:00
Chris Danford
68a82faa6a
add multiple background layers
2005-05-26 09:35:57 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00
Chris Danford
1469f8ffd7
add ClampOutputPercent for displays that can't display the full range of brightness
2005-04-15 11:03:04 +00:00
Glenn Maynard
d4a36895e3
fix GainFocusCommand, LoseFocusCommand not sent
2005-04-08 02:35:42 +00:00
Chris Danford
218be32879
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
2005-04-05 08:30:57 +00:00
Chris Danford
bb6592a4e7
use float.h and limit.h constants instead of arbitrary large numbers
2005-03-25 20:01:51 +00:00
Chris Danford
66a30e72b8
optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow
2005-03-21 21:40:07 +00:00