add support for random background sets using Song genre
This commit is contained in:
@@ -238,8 +238,8 @@ bool Background::Layer::CreateBackground( const Song *pSong, const BackgroundDef
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if( vsPaths.empty() ) BackgroundUtil::GetSongBGAnimations( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetSongMovies( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetSongBitmaps( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetGlobalBGAnimations( sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetGlobalRandomMovies( sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetGlobalBGAnimations( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetGlobalRandomMovies( pSong, sToResolve, vsPaths, vsThrowAway );
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CString &sResolved = vsResolved[i];
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@@ -381,35 +381,20 @@ void Background::LoadFromSong( const Song* pSong )
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// Choose a bunch of background that we'll use for the random file marker
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//
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{
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CString sPreferredSubDir = m_pSong->m_sGroupName;
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sPreferredSubDir += '/';
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CStringArray vsThrowAway, vsNames;
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for( int i=0; i<2; i++ )
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switch( PREFSMAN->m_BackgroundMode )
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{
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switch( PREFSMAN->m_BackgroundMode )
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{
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default:
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FAIL_M( ssprintf("Invalid BackgroundMode: %i", (PrefsManager::BackgroundMode)PREFSMAN->m_BackgroundMode) );
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break;
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case PrefsManager::BGMODE_OFF:
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break;
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case PrefsManager::BGMODE_ANIMATIONS:
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BackgroundUtil::GetGlobalBGAnimations( sPreferredSubDir, vsThrowAway, vsNames );
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break;
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case PrefsManager::BGMODE_RANDOMMOVIES:
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BackgroundUtil::GetGlobalRandomMovies( sPreferredSubDir, vsThrowAway, vsNames );
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break;
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}
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if( !vsNames.empty() ) // found some
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break;
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// now search without a subdir
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sPreferredSubDir = "";
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default:
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ASSERT_M( 0, ssprintf("Invalid BackgroundMode: %i", (PrefsManager::BackgroundMode)PREFSMAN->m_BackgroundMode) );
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break;
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case PrefsManager::BGMODE_OFF:
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break;
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case PrefsManager::BGMODE_ANIMATIONS:
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BackgroundUtil::GetGlobalBGAnimations( pSong, "", vsThrowAway, vsNames );
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break;
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case PrefsManager::BGMODE_RANDOMMOVIES:
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BackgroundUtil::GetGlobalRandomMovies( pSong, "", vsThrowAway, vsNames );
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break;
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}
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random_shuffle( vsNames.begin(), vsNames.end() );
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@@ -3,6 +3,9 @@
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#include "RageUtil.h"
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#include "song.h"
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#include "Foreach.h"
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#include "IniFile.h"
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#include "RageLog.h"
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#include <set>
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const CString BACKGROUND_EFFECTS_DIR = "BackgroundEffects/";
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const CString BACKGROUND_TRANSITIONS_DIR = "BackgroundTransitions/";
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@@ -68,7 +71,14 @@ void BackgroundUtil::GetBackgroundTransitions( const CString &_sName, vector<CSt
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void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( pSong->GetSongDir()+sMatch+"*", vsPathsOut, true, true );
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if( sMatch.empty() )
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{
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GetDirListing( pSong->GetSongDir()+sMatch+"*", vsPathsOut, true, true );
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}
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else
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{
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GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, true, true );
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}
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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@@ -80,9 +90,16 @@ void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const CString &sMat
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void BackgroundUtil::GetSongMovies( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( pSong->GetSongDir()+sMatch+"*.avi", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.mpg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.mpeg", vsPathsOut, false, true );
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if( sMatch.empty() )
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{
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GetDirListing( pSong->GetSongDir()+sMatch+"*.avi", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.mpg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.mpeg", vsPathsOut, false, true );
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}
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else
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{
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GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true );
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}
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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@@ -94,10 +111,17 @@ void BackgroundUtil::GetSongMovies( const Song *pSong, const CString &sMatch, ve
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void BackgroundUtil::GetSongBitmaps( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( pSong->GetSongDir()+sMatch+"*.png", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.jpg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.gif", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.bmp", vsPathsOut, false, true );
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if( sMatch.empty() )
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{
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GetDirListing( pSong->GetSongDir()+sMatch+"*.png", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.jpg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.gif", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.bmp", vsPathsOut, false, true );
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}
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else
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{
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GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true );
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}
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vsNamesOut.clear();
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FOREACH_CONST( CString, vsPathsOut, s )
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@@ -106,7 +130,38 @@ void BackgroundUtil::GetSongBitmaps( const Song *pSong, const CString &sMatch, v
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StripCvs( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetGlobalBGAnimations( const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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static void GetFilterToFileNames( const CString sBaseDir, const Song *pSong, set<CString> &vsPossibleFileNamesOut )
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{
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vsPossibleFileNamesOut.clear();
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if( pSong->m_sGenre.empty() )
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return;
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ASSERT( !pSong->m_sGroupName.empty() )
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IniFile ini;
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CString sPath = sBaseDir+pSong->m_sGroupName+"/"+"BackgroundMapping.ini";
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ini.ReadFile( sPath );
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CString sSection;
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bool bSuccess = ini.GetValue( "GenreToSection", pSong->m_sGenre, sSection );
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if( !bSuccess )
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{
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LOG->Warn( "Genre '%s' isn't mapped", pSong->m_sGenre.c_str() );
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return;
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}
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XNode *pSection = ini.GetChild( sSection );
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if( pSection == NULL )
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{
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ASSERT_M( 0, ssprintf("File '%s' refers to a section '%s' that is missing.", sPath.c_str(), sSection.c_str()) );
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return;
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}
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FOREACH_CONST_Attr( pSection, p )
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vsPossibleFileNamesOut.insert( p->m_sName );
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}
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void BackgroundUtil::GetGlobalBGAnimations( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( BG_ANIMS_DIR+sMatch+"*", vsPathsOut, true, true );
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@@ -118,34 +173,56 @@ void BackgroundUtil::GetGlobalBGAnimations( const CString &sMatch, vector<CStrin
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StripCvs( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetGlobalRandomMovies( const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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void BackgroundUtil::GetGlobalRandomMovies( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
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{
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vsPathsOut.clear();
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vsNamesOut.clear();
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CString sSongGroup;
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set<CString> ssFilterToFileNames;
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if( pSong && !pSong->m_sGenre.empty() )
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GetFilterToFileNames( RANDOMMOVIES_DIR, pSong, ssFilterToFileNames );
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vector<CString> vsDirsToTry;
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if( !sSongGroup.empty() )
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vsDirsToTry.push_back( RANDOMMOVIES_DIR+sSongGroup+"/" );
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vsDirsToTry.push_back( RANDOMMOVIES_DIR );
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FOREACH_CONST( CString, vsDirsToTry, sDir )
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{
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GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.avi", vsPathsOut, false, true );
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GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.mpg", vsPathsOut, false, true );
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GetDirListing( RANDOMMOVIES_DIR+sMatch+"*.mpeg", vsPathsOut, false, true );
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if( sMatch.empty() )
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{
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GetDirListingRecursive( *sDir, "*.avi", vsPathsOut );
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GetDirListingRecursive( *sDir, "*.mpg", vsPathsOut );
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GetDirListingRecursive( *sDir, "*.mpeg", vsPathsOut );
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}
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else
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{
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GetDirListing( RANDOMMOVIES_DIR+sMatch, vsPathsOut, false, true );
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}
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if( !ssFilterToFileNames.empty() )
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{
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for( int i=0; i<vsPathsOut.size(); i++ )
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{
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CString sBasename = Basename( vsPathsOut[i] );
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bool bFound = ssFilterToFileNames.find(sBasename) != ssFilterToFileNames.end();
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if( !bFound )
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{
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vsPathsOut.erase( vsPathsOut.begin()+i );
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i--;
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}
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}
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}
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FOREACH_CONST( CString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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}
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vector<CString> vSubDirs;
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GetDirListing( RANDOMMOVIES_DIR+"*", vSubDirs, true );
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FOREACH_CONST( CString, vSubDirs, sSubDir )
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{
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vector<CString> v;
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GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.avi", v, false, true );
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GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.mpg", v, false, true );
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GetDirListing( RANDOMMOVIES_DIR+*sSubDir+"/"+sMatch+"*.mpeg", v, false, true );
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FOREACH_CONST( CString, v, s )
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{
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vsPathsOut.push_back( *s );
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vsNamesOut.push_back( *sSubDir+"/"+Basename(*s) );
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CString sName = s->Right( s->size() - RANDOMMOVIES_DIR.size() - 1 );
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vsNamesOut.push_back( sName );
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}
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if( !vsPathsOut.empty() )
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break;
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}
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StripCvs( vsPathsOut, vsNamesOut );
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@@ -80,8 +80,8 @@ namespace BackgroundUtil
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void GetSongBGAnimations( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut );
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void GetSongMovies( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut );
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void GetSongBitmaps( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut );
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void GetGlobalBGAnimations( const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut );
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void GetGlobalRandomMovies( const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut );
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void GetGlobalBGAnimations( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut );
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void GetGlobalRandomMovies( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut );
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};
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@@ -878,6 +878,23 @@ void GetDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs, b
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FILEMAN->GetDirListing( sPath, AddTo, bOnlyDirs, bReturnPathToo );
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}
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void GetDirListingRecursive( const CString &sDir, const CString &sMatch, CStringArray &AddTo )
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{
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ASSERT( sDir.Right(1) == "/" );
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GetDirListing( sDir+sMatch, AddTo, false, true );
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GetDirListing( sDir+"*", AddTo, true, true );
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for( unsigned i=0; i<AddTo.size(); i++ )
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{
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if( IsADirectory( AddTo[i] ) )
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{
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GetDirListing( AddTo[i]+"/"+sMatch, AddTo, false, true );
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GetDirListing( AddTo[i]+"/*", AddTo, true, true );
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AddTo.erase( AddTo.begin()+i );
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i--;
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}
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}
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}
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void FlushDirCache()
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{
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FILEMAN->FlushDirCache( "" );
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@@ -387,6 +387,7 @@ typedef basic_string<char,char_traits_char_nocase> istring;
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/* Compatibility/convenience shortcuts. These are actually defined in RageFileManager.h, but
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* declared here since they're used in many places. */
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void GetDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs=false, bool bReturnPathToo=false );
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void GetDirListingRecursive( const CString &sDir, const CString &sMatch, CStringArray &AddTo ); /* returns path too */
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bool DoesFileExist( const CString &sPath );
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bool IsAFile( const CString &sPath );
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bool IsADirectory( const CString &sPath );
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@@ -2066,8 +2066,8 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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BackgroundUtil::GetSongBGAnimations( m_pSong, "", vThrowAway, g_BackgroundChange.rows[file1_song_bganimation].choices );
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BackgroundUtil::GetSongMovies( m_pSong, "", vThrowAway, g_BackgroundChange.rows[file1_song_movie].choices );
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BackgroundUtil::GetSongBitmaps( m_pSong, "", vThrowAway, g_BackgroundChange.rows[file1_song_still].choices );
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BackgroundUtil::GetGlobalBGAnimations( "", vThrowAway, g_BackgroundChange.rows[file1_global_bganimation].choices );
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BackgroundUtil::GetGlobalRandomMovies( "", vThrowAway, g_BackgroundChange.rows[file1_global_random_movie].choices );
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BackgroundUtil::GetGlobalBGAnimations( NULL, "", vThrowAway, g_BackgroundChange.rows[file1_global_bganimation].choices ); // NULL to get all background files
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BackgroundUtil::GetGlobalRandomMovies( NULL, "", vThrowAway, g_BackgroundChange.rows[file1_global_random_movie].choices ); // NULL to get all background files
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g_BackgroundChange.rows[file2_type].choices = g_BackgroundChange.rows[file1_type].choices;
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g_BackgroundChange.rows[file2_song_bganimation].choices = g_BackgroundChange.rows[file1_song_bganimation].choices;
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