fix colors ignored in BGChange with file = -random-
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@@ -461,8 +461,7 @@ void BackgroundImpl::LoadFromRandom( float fFirstBeat, float fEndBeat, const Bac
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if( !bd.IsEmpty() )
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{
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BackgroundChange c = change;
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c.m_def.m_sFile1 = bd.m_sFile1;
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c.m_def.m_sFile2 = bd.m_sFile2;
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c.m_def = bd;
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c.m_fStartBeat = f;
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m_Layer[0].m_aBGChanges.push_back( c );
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}
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