Chris Danford
68c6b6a126
fix FadeToFail
...
do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00
Chris Danford
1cc8d4a859
save survival life seconds remaining in HighScore
...
show SurvivalLifeTime in Ranking
2005-05-08 22:03:41 +00:00
Chris Danford
b3fe21f9d1
send column-specific crossed messages
2005-05-08 04:10:16 +00:00
Chris Danford
6ba78144ff
revert using AutoActors for CourseNumber. This was messing up the animations
2005-05-07 09:58:23 +00:00
Chris Danford
820fb0b361
broadcast on Preference changes
2005-05-06 20:41:05 +00:00
Chris Danford
2870644190
move sprStage into ScreenWithMenu elemnts
2005-05-06 12:29:38 +00:00
Chris Danford
a122528974
Allow AutoActors for Stage and CouseNumber
2005-05-06 10:48:32 +00:00
Glenn Maynard
0cbcd2ffab
use GAMESTATE->m_fLightSongBeat
2005-05-04 20:37:41 +00:00
Glenn Maynard
7ce4db6eff
prefs for lights
2005-05-04 20:28:50 +00:00
Glenn Maynard
2a1114f8d9
use NoteDataUtil::LoadTransformedLightsFromTwo
2005-05-04 08:20:12 +00:00
Glenn Maynard
6f6180e5d3
simplify
2005-05-04 06:53:25 +00:00
Glenn Maynard
87af9cf1f1
split out ScreenGameplay::LoadLights
2005-05-04 06:48:34 +00:00
Chris Danford
f858e3a5b6
send message on beat crossed
2005-05-01 22:59:00 +00:00
Chris Danford
2dbd97b044
fix step broadcasts miss some notes
2005-04-29 04:55:55 +00:00
Glenn Maynard
1fa516935c
simplify
2005-04-29 01:35:44 +00:00
Glenn Maynard
213787ed2c
there's no longer any performance penalty for passing out-of-range parameters; simplify
2005-04-29 01:34:52 +00:00
Glenn Maynard
6aef79898c
consistency: iRowNow -> iSongRow (also, the row isn't now; it's slightly ahead)
2005-04-29 01:31:41 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00
Chris Danford
b33f16d9b7
show early/late in judgment
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larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Chris Danford
6889c8be3f
Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
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Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford
23ad0104c6
don't show forced beginner mods in attack list
2005-04-26 20:46:06 +00:00
Chris Danford
bfc9c18db1
fix "beginner modifiers clobber players' preferred mods"
2005-04-26 07:02:10 +00:00
Chris Danford
534842c2da
calculate grade with possible values from radarValues, not from judgement counts from attempted steps
2005-04-26 04:16:45 +00:00
Chris Danford
cc6369f044
fix warning
2005-04-24 11:15:07 +00:00
Chris Danford
9187aa2399
broadcast note crossed messages in beginner mode for BGAs
...
add FORCE_MODIFIERS_IN_BEGINNER
2005-04-24 11:03:02 +00:00
Chris Danford
7c022ff166
fix "can give up while the next song is loading, putting the next song animation in a messed up state"
2005-04-24 02:21:25 +00:00
Chris Danford
d5b7e5650c
only save life and combo for the range of time between the first and last step
2005-04-23 02:50:26 +00:00
Glenn Maynard
097f0ebb16
fix floor lights; fix light lag
2005-04-22 21:16:55 +00:00
Chris Danford
371f97effe
cleanup survival elements
2005-04-21 11:16:01 +00:00
Chris Danford
f8904f3b92
add basic survival gameplay
2005-04-21 04:27:13 +00:00
Glenn Maynard
b602bb15c4
allow locking pause controller
2005-04-21 02:07:02 +00:00
Chris Danford
f57e898966
show life and combo graphs over the whole song/course - not just over the time the player was alive
2005-04-20 06:13:06 +00:00
Glenn Maynard
6883063bbd
Screen provides SM_GoToNextScreen and SM_GoToPrevScreen; use them
2005-04-16 05:05:25 +00:00
Glenn Maynard
cab6da1d82
Pause the music on start if game paused during song switch. (Re #475 )
2005-04-16 03:46:14 +00:00
Chris Danford
81b4a45445
fix bogus assert
2005-04-15 11:50:48 +00:00
Chris Danford
d312ea5bef
add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early.
2005-04-13 01:11:44 +00:00
Chris Danford
db7796392e
fix remaining songs stats get double-counted after fail in Versus course modes
2005-04-11 07:59:27 +00:00
Chris Danford
ea31bb3f90
add AutosyncMachine (shift + F6)
2005-04-11 04:50:39 +00:00
Chris Danford
d9eb540d4c
Add GiveUpGoesToNextScreen. Used in workout so that giving up doesn't loose everything you've done in the stage so far.
2005-04-10 06:21:59 +00:00
Chris Danford
1adbcaa69f
add StopCourseEarly for use in workout
2005-04-09 11:32:10 +00:00
Chris Danford
a757736b09
fix comparison to FailType instead of LifeType
2005-04-08 00:53:17 +00:00
Chris Danford
ed0959ec32
show PerDifficultyAward in course modes
2005-04-06 06:12:23 +00:00
Chris Danford
218be32879
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
2005-04-05 08:30:57 +00:00
Charles Lohr
0c3973395a
Change: Don't be stupid and put an overbearing scoreboard on screen when a player is playing both sides.
2005-04-02 17:07:28 +00:00
Chris Danford
5f2f3ab9c8
fix duplicate ScreenGameplay overlays, broken DancingState transitions
2005-04-02 02:45:17 +00:00
Chris Danford
2480c02254
don't hard code a sleep - let a BGAnimation control the transition
2005-04-01 12:35:49 +00:00
Glenn Maynard
2480f22702
AbortGiveUp when pausing
2005-04-01 02:34:22 +00:00
Chris Danford
c65f44da8a
shorter give up time
2005-03-29 04:51:59 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00