shorter give up time

This commit is contained in:
Chris Danford
2005-03-29 04:51:59 +00:00
parent e407c1ee1d
commit c65f44da8a
+1 -1
View File
@@ -1520,7 +1520,7 @@ void ScreenGameplay::Update( float fDeltaTime )
//
// update give up timer
//
if( !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 3.5f )
if( !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f )
{
m_GiveUpTimer.SetZero();