move sprStage into ScreenWithMenu elemnts

This commit is contained in:
Chris Danford
2005-05-06 12:29:38 +00:00
parent d07c68cf26
commit 2870644190
6 changed files with 34 additions and 28 deletions
-6
View File
@@ -481,10 +481,6 @@ void ScreenGameplay::Init()
case PLAY_MODE_REGULAR:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
m_sprStage->SetName( "Stage" );
SET_XY( m_sprStage );
this->AddChild( m_sprStage );
break;
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
@@ -2540,7 +2536,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
void ScreenGameplay::TweenOnScreen()
{
ON_COMMAND( m_sprLifeFrame );
ON_COMMAND( m_sprStage );
ON_COMMAND( m_sprCourseSongNumber[GAMESTATE->GetCourseSongIndex()] );
ON_COMMAND( m_sprStageFrame );
ON_COMMAND( m_textSongOptions );
@@ -2578,7 +2573,6 @@ void ScreenGameplay::TweenOffScreen()
ScreenWithMenuElements::TweenOffScreen();
OFF_COMMAND( m_sprLifeFrame );
OFF_COMMAND( m_sprStage );
OFF_COMMAND( m_sprCourseSongNumber[GAMESTATE->GetCourseSongIndex()] );
OFF_COMMAND( m_sprStageFrame );
OFF_COMMAND( m_textSongOptions );
-1
View File
@@ -109,7 +109,6 @@ protected:
AutoActor m_sprLifeFrame;
LifeMeter* m_pLifeMeter[NUM_PLAYERS];
CombinedLifeMeter* m_pCombinedLifeMeter;
AutoActor m_sprStage;
AutoActor m_sprCourseSongNumber[MAX_COURSE_SONG_NUMBER_GRAPHICS];
AutoActor m_sprStageFrame;
BitmapText m_textCourseSongNumber[NUM_PLAYERS];
-20
View File
@@ -182,18 +182,6 @@ void ScreenSelectMusic::Init()
SET_XY( m_DifficultyDisplay );
this->AddChild( &m_DifficultyDisplay );
{
vector<Stage> vStages;
GAMESTATE->GetPossibleStages( vStages );
FOREACH_CONST( Stage, vStages, s )
{
m_sprStage[*s].Load( THEME->GetPathG(m_sName,"stage "+StageToString(*s)) );
m_sprStage[*s]->SetName( "Stage" );
SET_XY( m_sprStage[*s] );
this->AddChild( m_sprStage[*s] );
}
}
m_sprCDTitleFront.SetName( "CDTitle" );
m_sprCDTitleFront.Load( THEME->GetPathG(m_sName,"fallback cdtitle") );
SET_XY( m_sprCDTitleFront );
@@ -540,7 +528,6 @@ void ScreenSelectMusic::TweenOnScreen()
ON_COMMAND( m_sprExplanation );
ON_COMMAND( m_BPMDisplay );
ON_COMMAND( m_DifficultyDisplay );
ON_COMMAND( m_sprStage[GAMESTATE->GetCurrentStage()] );
ON_COMMAND( m_sprCDTitleFront );
ON_COMMAND( m_sprCDTitleBack );
ON_COMMAND( m_GrooveRadar );
@@ -596,7 +583,6 @@ void ScreenSelectMusic::TweenOffScreen()
OFF_COMMAND( m_sprExplanation );
OFF_COMMAND( m_BPMDisplay );
OFF_COMMAND( m_DifficultyDisplay );
OFF_COMMAND( m_sprStage[GAMESTATE->GetCurrentStage()] );
OFF_COMMAND( m_sprCDTitleFront );
OFF_COMMAND( m_sprCDTitleBack );
OFF_COMMAND( m_GrooveRadar );
@@ -1837,12 +1823,6 @@ void ScreenSelectMusic::AfterMusicChange()
g_StartedLoadingAt.Touch();
// update stage counter display (long versions/marathons)
FOREACH_Stage( s )
{
m_sprStage[s]->SetHidden( s != GAMESTATE->GetCurrentStage() );
}
if( (int) m_Artists.size() > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
{
m_Artists.clear();
-1
View File
@@ -104,7 +104,6 @@ protected:
AutoActor m_sprBannerFrame;
AutoActor m_sprExplanation;
BPMDisplay m_BPMDisplay;
AutoActor m_sprStage[NUM_STAGES];
Sprite m_sprCDTitleFront, m_sprCDTitleBack;
Sprite m_sprDifficultyFrame[NUM_PLAYERS];
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
+29
View File
@@ -14,6 +14,7 @@
#define TIMER_SECONDS THEME->GetMetricF(m_sName,"TimerSeconds")
#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
#define SHOW_STAGE THEME->GetMetricB(m_sName,"ShowStage")
#define MEMORY_CARD_ICONS THEME->GetMetricB(m_sName,"MemoryCardIcons")
#define FORCE_TIMER THEME->GetMetricB(m_sName,"ForceTimer")
#define STOP_MUSIC_ON_BACK THEME->GetMetricB(m_sName,"StopMusicOnBack")
@@ -54,6 +55,20 @@ void ScreenWithMenuElements::Init()
this->AddChild( &m_sprStyleIcon );
}
if( SHOW_STAGE && GAMESTATE->m_pCurStyle )
{
vector<Stage> vStages;
GAMESTATE->GetPossibleStages( vStages );
FOREACH_CONST( Stage, vStages, s )
{
m_sprStage[*s].Load( THEME->GetPathG(m_sName,"stage "+StageToString(*s)) );
m_sprStage[*s]->SetName( "Stage" );
SET_XY_AND_ON_COMMAND( m_sprStage[*s] );
this->AddChild( m_sprStage[*s] );
}
UpdateStage();
}
if( MEMORY_CARD_ICONS )
{
FOREACH_PlayerNumber( p )
@@ -199,6 +214,7 @@ void ScreenWithMenuElements::TweenOffScreen()
ActorUtil::OffCommand( m_autoHeader, m_sName );
ActorUtil::OffCommand( m_sprStyleIcon, m_sName );
OFF_COMMAND( m_sprStage[GAMESTATE->GetCurrentStage()] );
FOREACH_PlayerNumber( p )
ActorUtil::OffCommand( m_MemoryCardDisplay[p], m_sName );
ActorUtil::OffCommand( m_autoFooter, m_sName );
@@ -232,6 +248,19 @@ void ScreenWithMenuElements::StopTimer()
m_MenuTimer->Stop();
}
void ScreenWithMenuElements::HandleMessage( const CString& sMessage )
{
if( sMessage == MessageToString(MESSAGE_CURRENT_SONG_CHANGED) )
UpdateStage();
}
void ScreenWithMenuElements::UpdateStage()
{
// update stage counter display (long versions/marathons)
FOREACH_Stage( s )
m_sprStage[s]->SetHidden( s != GAMESTATE->GetCurrentStage() );
}
/*
* (c) 2004 Chris Danford
* All rights reserved.
+5
View File
@@ -31,12 +31,17 @@ public:
void TweenOffScreen();
protected:
virtual void HandleMessage( const CString& sMessage );
virtual void StartPlayingMusic();
virtual void LoadHelpText();
void UpdateStage();
AutoActor m_sprUnderlay;
AutoActor m_autoHeader;
Sprite m_sprStyleIcon;
AutoActor m_sprStage[NUM_STAGES];
MemoryCardDisplay m_MemoryCardDisplay[NUM_PLAYERS];
MenuTimer *m_MenuTimer;
AutoActor m_autoFooter;