Change: Don't be stupid and put an overbearing scoreboard on screen when a player is playing both sides.
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@@ -370,7 +370,7 @@ void ScreenGameplay::Init()
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m_ShowScoreboard=false;
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//the following is only used in SMLAN/SMOnline
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if( NSMAN->useSMserver )
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if( NSMAN->useSMserver && ( !GAMESTATE->PlayerUsingBothSides() ) )
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{
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PlayerNumber pn = GAMESTATE->GetFirstDisabledPlayer();
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if( pn != PLAYER_INVALID )
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