Glenn Maynard
d3095e0913
t -> iCol
2006-09-13 09:24:56 +00:00
Glenn Maynard
3183dcf60b
GameInputToStyleInput -> GameInputToColumn
2006-09-13 09:22:24 +00:00
Steve Checkoway
8f676b30d5
Remove old LUA functions.txt. Add the xsl style sheet and gifs (taken from stepmania.com) used for http://stepmania.sf.net/Lua.xml .
2006-09-13 09:21:28 +00:00
Steve Checkoway
12ce8fe6a5
Add date generated.
2006-09-13 09:20:21 +00:00
Glenn Maynard
a95cd42e54
remove StyleInput.h
2006-09-13 09:18:51 +00:00
Glenn Maynard
5b63ed4ff0
unused
2006-09-13 09:17:27 +00:00
Glenn Maynard
4a8ba3a515
cleanup
2006-09-13 09:16:57 +00:00
Glenn Maynard
9da4770fe0
StyleInput_INVALID -> Column_INVALID
2006-09-13 09:14:03 +00:00
Glenn Maynard
1c92617072
phase out StyleInput; it's just a column number now
...
StyleInput_INVALID -> Column_INVALID. (This notation is mostly
used for enums, but makes sense for plain ints, too.)
2006-09-13 09:12:51 +00:00
Glenn Maynard
44b1066888
unused
2006-09-13 09:07:33 +00:00
Glenn Maynard
1ceac53825
phase out StyleInput; it's just a column number now
2006-09-13 09:07:04 +00:00
Steve Checkoway
01cbd5a0e3
Move to ActorsInMenus.
2006-09-13 08:54:54 +00:00
Steve Checkoway
fa7ff235bc
Cleanup. Does anyone even know what this does any more? It hasn't been touched in 3 years. SSMode doesn't even use it. It's only used by one screen which hasn't had any real work beyond compile fixes in 3 years. Also, why is "Frieza's" real name not on this?
2006-09-13 08:53:31 +00:00
Steve Checkoway
dd5e6290be
Unused.
2006-09-13 08:42:22 +00:00
Steve Checkoway
1dec26279a
These have no state and only static methods. Make them namespaces.
2006-09-13 08:35:50 +00:00
Glenn Maynard
09663989be
typo
2006-09-13 08:24:21 +00:00
Glenn Maynard
5ca7cf8809
cleanup
2006-09-13 08:23:28 +00:00
Steve Checkoway
78d266cf6e
Simplify.
2006-09-13 08:17:56 +00:00
Glenn Maynard
36e5fec2d4
remove unused
2006-09-13 08:08:12 +00:00
Glenn Maynard
6366740d0f
fix warning
2006-09-13 03:31:58 +00:00
Glenn Maynard
8277bdf5dd
typo
2006-09-13 03:20:59 +00:00
Glenn Maynard
e206261b80
ARRAYSIZE -> ARRAYLEN
2006-09-13 03:11:38 +00:00
Glenn Maynard
9fb0d09f35
unwrap
2006-09-13 03:04:04 +00:00
Glenn Maynard
8c7c7fa265
simplify
2006-09-13 03:03:00 +00:00
Glenn Maynard
80a8a67631
remove fFastDelay
2006-09-13 03:01:51 +00:00
Glenn Maynard
89baa9f112
remove IET_SLOW_REPEAT
2006-09-13 02:59:43 +00:00
Glenn Maynard
c71d8f7425
IET_SLOW_REPEAT -> IET_REPEAT
2006-09-13 02:59:05 +00:00
Glenn Maynard
d03db0c4f9
remove IET_FAST_REPEAT
2006-09-13 02:55:19 +00:00
Glenn Maynard
73dec47116
stop sending IET_FAST_REPEAT
2006-09-13 02:49:05 +00:00
Glenn Maynard
e04a48128d
IET_FAST_REPEAT is the same as IET_SLOW_REPEAT, sent instead
...
after the button has been held a while. It hasn't actually been a different
repeat rate for a very long time, and was partially phased out a while ago.
Now it's just used to see if the button has been held a while. Do that with
GetSecsHeld instead.
2006-09-13 02:44:03 +00:00
Glenn Maynard
e8b325eac2
fix merge
2006-09-13 02:31:48 +00:00
Glenn Maynard
86857bd6e5
remove unused InputMapper::IsMapped(GameInput)
2006-09-13 02:27:36 +00:00
Glenn Maynard
72c9cf47c1
unused
2006-09-13 02:09:55 +00:00
Glenn Maynard
1a90d3c57e
unused
2006-09-13 02:08:54 +00:00
Glenn Maynard
b53c99f406
remove InputMapper::StyleToGame(StyleI). InputMapper no longer knows about StyleInputs, putting them at the level of abstraction they belong: above the game-neutral support classes like InputMapper.
2006-09-13 01:55:39 +00:00
Glenn Maynard
d7e4bf7817
remove InputMapper::StyleToGame(StyleI)
2006-09-13 01:54:16 +00:00
Glenn Maynard
51220acce2
remove unused
2006-09-13 01:46:14 +00:00
Glenn Maynard
d6ad18f73e
remove InputMapper::IsBeingPressed(StyleI)
2006-09-13 01:45:10 +00:00
Glenn Maynard
9f54f1b248
remove InputMapper::GetSecsHeld(StyleI)
2006-09-13 01:38:10 +00:00
Glenn Maynard
7da7f3af18
remove unused
2006-09-13 01:33:04 +00:00
Glenn Maynard
6d24d2f0b4
remove InputEventPlus::StyleI
2006-09-13 01:30:57 +00:00
Glenn Maynard
e4d0b41da1
Stop using Input.StyleI. Just convert it when needed; the vast majority
...
of screens don't.
2006-09-13 01:29:33 +00:00
Glenn Maynard
9139883e64
simplify
2006-09-13 01:18:11 +00:00
Glenn Maynard
6aec914bfc
simplify
2006-09-13 01:18:10 +00:00
Glenn Maynard
ea10bd4422
simplify
2006-09-13 01:00:08 +00:00
Glenn Maynard
2faf8f9135
simplify
...
I'd prefer to get rid of the StyleInput versions of INPUTMAPPER
calls, and just pass in GameInputs and leave conversion to the
users (which aren't many). The MultiPlayer hack makes this
hard, though, where we pass in the MultiPlayer to check; that
affects the underlying DeviceInput that's constructed.
2006-09-13 00:59:44 +00:00
Glenn Maynard
2f6aaf940f
ctor
2006-09-13 00:48:56 +00:00
Glenn Maynard
1ca5c9a4b7
reduce StyleInput to an int
2006-09-13 00:46:21 +00:00
Glenn Maynard
6a80311172
phase out StyleI.player
2006-09-13 00:16:23 +00:00
Glenn Maynard
5be4331e71
phase out StyleI.player
2006-09-13 00:09:00 +00:00