Commit Graph

16685 Commits

Author SHA1 Message Date
Glenn Maynard 73cc0c48f3 Update. 2002-08-24 04:33:10 +00:00
Glenn Maynard 45003ad3a6 Rename m_szStyleName back to m_szName. (Makes more sense,
now that I know more about what it does: nothing at all, so it's just
the name of the def itself, not the name of the data loaded.)
2002-08-24 04:26:28 +00:00
Glenn Maynard cc63cec6f6 Fix braindead change on my part (though I don't think it actually
broke anything)
2002-08-24 04:25:30 +00:00
Glenn Maynard 31075451d6 Go back to the correct screen when backing out of the options
menu in oni/endless.
2002-08-24 02:46:09 +00:00
Glenn Maynard 9ef1b27c4a Lock the Pump pad device while enumerating DI8 devices, to work around
a DI8 bug.
2002-08-24 02:26:39 +00:00
Glenn Maynard c8865e95d7 Remove '`' binding until our font has it.
Fix joystick Y axis.
2002-08-23 22:52:53 +00:00
Glenn Maynard 9aaffa7b5a change m_szName to m_szStyleName 2002-08-23 21:57:42 +00:00
Glenn Maynard b88e252ad8 Replace toChar switch with a table 2002-08-23 21:42:42 +00:00
Chris Danford a0c7d5bd22 added BackgroundChange editing and DWI saving to editor 2002-08-23 20:18:29 +00:00
Bruno Figueiredo 36d81d0e1c uber cool NSIS install script =) 2002-08-23 20:06:23 +00:00
Chris Danford 7f37ece1dd added BackgroundChange editing to editor 2002-08-23 19:49:28 +00:00
Glenn Maynard 9a9463a40b fix wrong commit 2002-08-23 08:42:38 +00:00
Glenn Maynard 6121298ddf no, scoping in here (what the heck did I just commit to editmenu? stupid gui) 2002-08-23 08:41:06 +00:00
Glenn Maynard 36ebdf3646 scoping 2002-08-23 08:40:29 +00:00
Glenn Maynard 9e90640281 fix texture memleak 2002-08-23 08:30:44 +00:00
Glenn Maynard 587440ab8e class with virtual members must always have a virtual dtor
(actually, any class that will be derived from should)
2002-08-23 08:30:10 +00:00
Glenn Maynard 0276234c56 minor simplifications 2002-08-23 08:26:11 +00:00
Glenn Maynard 55ad6158a6 Fix a memleak that doesn't matter
(still havn't found the memleak I'm looking for, but I'll find every harmless
one instead!)
2002-08-23 06:50:48 +00:00
Glenn Maynard f9546160b6 Assuming "HACK!" is because the screen deleting was skipping deletions:
it'd delete 0, remove it from the list, then remove 1, skipping the new 0.
Fixed that, removed the skip-update hack.

(Trying to track down a memory leak ...)
2002-08-23 06:47:34 +00:00
Glenn Maynard de56602adb Remove unused consts (they were moved) 2002-08-23 06:21:13 +00:00
Glenn Maynard 6cdc09abfd Add two new difficulty levels. (The hardest might stress the timing of
the system, but I can't think of any good way to test this ...)
2002-08-23 06:01:29 +00:00
Glenn Maynard db5d0f64ff Remove extra LoadFromSong(). 2002-08-23 05:10:31 +00:00
Glenn Maynard ab3995ffec Simpify CTextureRenderer. 2002-08-23 05:09:42 +00:00
Glenn Maynard f102fd6671 Only query COM interfaces when we need them. 2002-08-23 05:02:51 +00:00
Glenn Maynard 4d1a9e1d68 VOID Create -> void Create
SetLoopOn/Off -> SetLooping(bool)

CTextureRenderer throws its own exception
2002-08-23 01:55:38 +00:00
Glenn Maynard 5111876b0d Hide CTextureRenderer in RageMovieTexture.cpp. 2002-08-23 01:32:34 +00:00
Glenn Maynard cc93e9a096 const const const 2002-08-23 01:31:48 +00:00
Glenn Maynard 6e0bf98bc4 Remove extra assert.h. 2002-08-23 01:06:56 +00:00
Glenn Maynard b841bd7e82 Add missing assert.h. 2002-08-23 01:06:36 +00:00
Glenn Maynard c4cbd08c05 Remove unused afxcmn.h (we don't use MFC controls). 2002-08-23 01:04:44 +00:00
Glenn Maynard e2f8e8b9e7 add stdafx.h so it compiles with PCH. 2002-08-23 00:57:48 +00:00
Glenn Maynard 8608e8a3b3 add (currently unused) pump couple case. (should this be in the
style table?)
2002-08-23 00:56:05 +00:00
Glenn Maynard ec173c736a don't use #pragma once 2002-08-23 00:52:12 +00:00
Glenn Maynard acdb4d6cd1 const, less includes 2002-08-23 00:49:09 +00:00
Glenn Maynard 46a56d0ce4 Comment out message that's breaking song selection. 2002-08-23 00:28:13 +00:00
Glenn Maynard 980a8ff6a4 Add ScreenSelectStyle5th. 2002-08-23 00:27:26 +00:00
Glenn Maynard b45491888a add STYLE_PUMP_COUPLE, currently unused so after NUM_STYLES 2002-08-23 00:23:58 +00:00
Glenn Maynard e23091e19b Move NotesTypeToNumTracks, StringToNotesType, NotesTypeToString
into GameManager.cpp and make them use the table.

add NOTES_TYPE_PUMP_COUPLE, currently unused so after
NUM_NOTES_TYPES
2002-08-23 00:23:31 +00:00
Glenn Maynard 9761968bd2 Use GameManager lookups. 2002-08-23 00:22:27 +00:00
Glenn Maynard 5cba9d1d41 More const.
Move NotesTypeToNumTracks, StringToNotesType, NotesTypeToString
into GameManager.cpp and make them use the table.
2002-08-23 00:19:31 +00:00
Glenn Maynard a8dfdcbc9d hi ho, const safety 2002-08-22 23:36:03 +00:00
Glenn Maynard 2564a200c8 hi hi, const safety 2002-08-22 23:28:44 +00:00
Glenn Maynard c3a8734893 lo! const safety! 2002-08-22 23:05:49 +00:00
Glenn Maynard ae99e427d7 o/~ const safety o/~ (and a commented out pump couples definition) 2002-08-22 23:05:08 +00:00
Glenn Maynard b4717afc2e o/~ const safety o/~ 2002-08-22 23:03:39 +00:00
Glenn Maynard 48b90d9985 const safety one two three 2002-08-22 23:02:51 +00:00
Glenn Maynard ff7801d807 const safety ... 2002-08-22 22:59:54 +00:00
Glenn Maynard 1fa18136f5 const safety 2002-08-22 22:59:19 +00:00
Glenn Maynard 9881034aae trace before LoadFromSMFile instead of after 2002-08-22 22:48:04 +00:00
Glenn Maynard dae5c84134 CString -> const CString & in params
(not as much of an optimization as with the STL, since CString is refcounted, but still good practice)
2002-08-22 22:12:29 +00:00