const const const
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@@ -585,12 +585,12 @@ void RageDisplay::FlushQueue()
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m_iDrawsSinceLastCheck++;
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}
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void RageDisplay::SetViewTransform( D3DXMATRIX* pMatrix )
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void RageDisplay::SetViewTransform( const D3DXMATRIX* pMatrix )
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{
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FlushQueue();
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m_pd3dDevice->SetTransform( D3DTS_VIEW, pMatrix );
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}
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void RageDisplay::SetProjectionTransform( D3DXMATRIX* pMatrix )
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void RageDisplay::SetProjectionTransform( const D3DXMATRIX* pMatrix )
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{
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FlushQueue();
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m_pd3dDevice->SetTransform( D3DTS_PROJECTION, pMatrix );
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@@ -88,8 +88,8 @@ public:
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// LPDIRECT3DVERTEXBUFFER8 GetVertexBuffer() { return m_pVB; };
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void SetViewTransform( D3DXMATRIX* pMatrix );
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void SetProjectionTransform( D3DXMATRIX* pMatrix );
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void SetViewTransform( const D3DXMATRIX* pMatrix );
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void SetProjectionTransform( const D3DXMATRIX* pMatrix );
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void GetViewTransform( D3DXMATRIX* pMatrixOut );
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void GetProjectionTransform( D3DXMATRIX* pMatrixOut );
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