const safety one two three
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@@ -18,7 +18,7 @@
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#include "GameState.h"
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void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, const NoteData* pOriginal, NoteData* pNoteDataOut )
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void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, const NoteData* pOriginal, NoteData* pNoteDataOut ) const
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{
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int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
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for( int col=0; col<m_iColsPerPlayer; col++ )
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@@ -63,6 +63,6 @@ public:
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GameInput StyleInputToGameInput( const StyleInput StyleI ) const;
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StyleInput GameInputToStyleInput( const GameInput &GameI ) const;
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void GetTransformedNoteDataForStyle( PlayerNumber p, const NoteData* pOriginal, NoteData* pNoteDataOut );
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void GetTransformedNoteDataForStyle( PlayerNumber p, const NoteData* pOriginal, NoteData* pNoteDataOut ) const;
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};
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