hi hi, const safety

This commit is contained in:
Glenn Maynard
2002-08-22 23:28:44 +00:00
parent c3a8734893
commit 2564a200c8
2 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -21,7 +21,7 @@
#include "PrefsManager.h"
CString GameDef::ElementToGraphicSuffix( const SkinElement gbg )
CString GameDef::ElementToGraphicSuffix( const SkinElement gbg ) const
{
CString sAssetPath; // fill this in below
@@ -41,7 +41,7 @@ CString GameDef::ElementToGraphicSuffix( const SkinElement gbg )
return sAssetPath;
}
CString GameDef::GetPathToGraphic( const CString sSkinName, const CString sButtonName, const SkinElement gbg )
CString GameDef::GetPathToGraphic( const CString sSkinName, const CString sButtonName, const SkinElement gbg ) const
{
const CString sSkinDir = ssprintf("Skins\\%s\\%s\\", m_szName, sSkinName);
const CString sGraphicSuffix = ElementToGraphicSuffix( gbg );
@@ -61,7 +61,7 @@ CString GameDef::GetPathToGraphic( const CString sSkinName, const CString sButto
return "";
}
void GameDef::GetTapTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aTapColorsOut )
void GameDef::GetTapTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aTapColorsOut ) const
{
const CString sSkinDir = ssprintf("Skins\\%s\\%s\\", m_szName, sSkinName);
@@ -94,7 +94,7 @@ void GameDef::GetTapTweenColors( const CString sSkinName, const CString sButtonN
return;
}
void GameDef::GetHoldTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aHoldColorsOut )
void GameDef::GetHoldTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aHoldColorsOut ) const
{
const CString sSkinDir = ssprintf("Skins\\%s\\%s\\", m_szName, sSkinName);
+4 -4
View File
@@ -82,8 +82,8 @@ public:
void AssertSkinsAreComplete();
void AssertSkinIsComplete( CString sSkin );
CString GetPathToGraphic( const CString sSkinName, const CString sButtonName, const SkinElement gbg );
void GetTapTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aTapTweenColorsAddTo );
void GetHoldTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aHoldTweenColorsAddTo );
CString ElementToGraphicSuffix( const SkinElement gbg );
CString GetPathToGraphic( const CString sSkinName, const CString sButtonName, const SkinElement gbg ) const;
void GetTapTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aTapTweenColorsAddTo ) const;
void GetHoldTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aHoldTweenColorsAddTo ) const;
CString ElementToGraphicSuffix( const SkinElement gbg ) const;
};