Commit Graph
169 Commits
Author SHA1 Message Date
Kyzentun fb1a251b7a Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling. 2014-07-12 14:59:10 -06:00
sigatrev bc1cb0c0ae SetGame lua docs 2014-07-12 10:32:48 -05:00
Kyzentun e9220c56b7 Added Actor:GetDestX/Y/Z to Lua API. 2014-07-04 02:03:05 -06:00
kyzentun 3c028c2321 Merge pull request #206 from kyzentun/InputCallbacks
This seems solid in my testing, I've converted Consensual to use it instead of CodeMessageCommand.
2014-07-03 23:15:03 -06:00
Kyzentun 9a9da05cfb Added doc explaining what a theme needs to support heart rate calorie calculation. 2014-07-01 02:21:24 -06:00
Kyzentun 947479f154 Added heart rate based calorie counting method to Profile as an alternative to step count based calorie counting. Removed unused IsWeightSet from Profile::SaveGeneratlDataCreateNode. 2014-07-01 01:36:00 -06:00
Kyzentun 0cd1584b01 Documentation from Matt for ArrowEffects namespace. 2014-06-29 11:30:11 -06:00
freem f6af8fc685 update repo Lua.xml to try and match generated one better.
PlayerOptions is still organized differently (keep it this way, it's better).
(ControllerStateDisplay isn't in Linux Makefile, hence its absence here... dunno if we're gonna bother keeping it or not.)
2014-06-27 16:11:56 -05:00
freem 330fe36a8e update Lua.xml a bit, before I smack the VS2008 project into building ActorMultiVertex 2014-06-27 16:02:26 -05:00
kyzentun c29c9c0cee Merge pull request #201 from kyzentun/FixSetFail
Fix global fail setting overriding song options.
2014-06-26 22:25:21 -06:00
Kyzentun 27c6a54d82 Added AddInputCallback and RemoveInputCallback to Lua API for screen. ScreenManager now passes input to the lua side of each screen in addition to the engine side. 2014-06-26 21:33:54 -06:00
Kyzentun 3a788651e5 Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does. 2014-06-20 13:54:56 -06:00
Kyzentun f8e1e28286 Exposed StepMania::SaveScreenshot to Lua. Added prefix and suffix args for setting the screenshot name and removed the unused index arg. Added GetHighScore to PlayerStageStats and AddScreenshot to Profile so that Lua can imitate ScreenEvaluation's code for adding a screenshot to the profile. Removed hungarian notation from variable names in StepMania::SaveScreenshot. 2014-06-17 00:29:09 -06:00
Kyzentun 7e41d88feb Fixed fake conflict in Profile.cpp. 2014-06-16 22:57:33 -06:00
kyzentun 3d2dd9b172 Merge pull request #155 from kyzentun/negative_haste
Negative haste and themable haste
2014-06-16 22:50:19 -06:00
Kyzentun 6db1199db5 Added PROFILE:GetHighScoreListIfExists for limiting memory footprint on searches. Added PROFILE:GetAllUsedHighScoreNames to provide a non-brute force way for obtaining a list of names. Added HighScoreList:GetHighestScoreOfName so the C++ side could do the iteration. Added HighScoreList:GetRankOfName for the same reason. 2014-05-13 13:34:38 -06:00
Kyzentun c8476738f5 Exposed GAMESTATE:StoreRankingName and Profile:SetLastUsedHighScoreName to Lua. StoreRankingName no longer forces uppercase. 2014-05-12 22:01:22 -06:00
Kyzentun c544beaba0 Documentation for THEME:GetMetric/StringNamesInGroup. 2014-05-08 04:05:21 -06:00
Kyzentun ec3e76277c Added interface for controlling the behavior of the hasts system. Added support for negative haste. Moves haste rate calculations to UpdateHasteRate. GetHasteRate now just returns the calculated value. Added FLOAT_NO_SPEED_INTERFACE and FLOAT_TABLE_INTERFACE macros to OptionsBinding.h 2014-05-05 14:16:08 -06:00
Kyzentun b10c04c7f3 Added documentation for a few undocumented API functions. 2014-05-04 11:49:35 -06:00
Kyzentun 0dfb131291 Created SongOptions Lua interface with a similar design to the PlayerOptions interface. Moved enums that were inside SongOptions out and made them Lua accessible. Removed sAutosyncType and associated things from AdjustSync.cpp because it was unused. Added DefaultNilArgs and FArgGTEZero to LuaBinding as helpers. Moved INTERFACE defines from PlayerOptions.cpp to OptionsBinding.h. 2014-05-03 19:27:32 -06:00
Kyzentun b5d1cb8161 Updated ModsGroup enum in docs. 2014-05-01 23:46:17 -06:00
Kyzentun c44a11ae40 Added FailType enum to docs. 2014-05-01 23:41:55 -06:00
Kyzentun 421a9be57b Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place. 2014-05-01 23:23:20 -06:00
sigatrev 55a5551058 added StopMusic method 2014-04-18 18:59:57 -05:00
sigatrev 012b263ea1 lua docs for AMV 2014-04-14 21:53:56 -05:00
Colby Klein 914ad876ae Merge pull request #110 from sigatrev/Save/LoadProfile
Expose Save/load profile to Lua. This deprecates ScreenProfile{Load,Save} completely, but those are going to be left in until post-5.0
2014-04-02 17:12:28 -07:00
sigatrev b8e4cdddec StartTransitioningScreen
Exposes the StartTransitioningScreen function to lua. Great utility for
custom screens.
2014-04-02 18:35:23 -05:00
sigatrev 47531119e1 luadocs
added lua documentation
2014-04-02 18:20:44 -05:00
Colby Klein b4682a2bd4 Merge pull request #49 from kyzentun/sprite_custom_pos_coords
Added SetCustomPosCoords to Sprite.
2014-02-19 10:36:14 -08:00
Colby Klein dfd693b916 Merge pull request #48 from kyzentun/text_distortion
Added distort function to BitmapText.
2014-02-19 10:36:05 -08:00
Colby Klein 52a5c69666 Merge pull request #42 from kyzentun/combo_list_and_life_record
Added GetComboList and GetLifeRecord to PlayerStageStats.
2014-02-17 14:46:09 -08:00
Jason Felds 875d6bd48b Merge pull request #45 from kyzentun/SetAllowLateJoin
Added SetAllowLateJoin to ScreenWithMenuElements.
2014-02-14 19:21:41 -05:00
Kyzentun d9b38234dd Added SetCustomPosCoords to Sprite. 2014-02-12 18:43:42 -07:00
Kyzentun 88ad09d293 Added distort function to BitmapText. 2014-02-12 18:13:49 -07:00
Kyzentun 779e3da286 Added SetAllowLateJoin to ScreenWithMenuElements. 2014-02-12 17:18:13 -07:00
Kyzentun 17ea38576c Added GetComboList and GetLifeRecord to PlayerStageStats. 2014-02-12 16:19:16 -07:00
Kyzentun 5bde20e897 Exposing GameState::JoinInput to Lua. 2014-02-12 15:45:26 -07:00
Devin J. Pohly 76fa79caa6 update to a more complete Lua.xml
The current placement of the call to GetLuaInformation misses a bunch of our
"singletons."  Moving it causes problems, but we can at least include them in
the documentation as if it worked properly. :)
2013-08-31 23:59:22 -04:00
Devin J. Pohly 259e9b1e00 Revert "Round 2 of this."
This reverts commit 1d7b5fe852.
2013-06-04 23:47:49 -04:00
Jason Felds 1d7b5fe852 Round 2 of this. 2013-04-15 23:26:05 -04:00
Devin J. Pohly 57a4bcafbc Regenerate Luadoc to get recent changes in Lua.xml 2013-03-24 18:10:11 -04:00
Flameshadowxeroshin ef8c64a2e8 docs too 2012-12-25 23:25:52 -06:00
Alfred Sorenson d38bba1706 lua documentation update 2012-11-22 13:29:36 -06:00
Flameshadowxeroshin c2bc9d1ff3 if you fail to reach the top the more you break the more you drop. try it again. try it again. 2012-07-22 12:05:19 -05:00
Flameshadowxeroshin 2b21a91f91 Add ResetSelection binding to MusicWheel, add MusicWheel to Luadocs 2012-07-22 11:44:45 -05:00
AJ Kelly f8a2b60b79 update lua.xml for alpha 3; no need to worry about repacking 2012-07-11 19:45:31 -05:00
AJ Kelly 26890e5612 update lua documentation 2012-07-09 19:25:57 -05:00
AJ Kelly d46ddd5331 update lua documentation, fix formatting on PlayerStageStats 2012-06-08 00:14:08 -05:00
AJ Kelly 10cf5cfad0 update lua documentation. also, the schema validator moved; updated its location 2012-04-02 15:14:48 -05:00