Kyzentun
b2ceb184fa
Range check option row index from lua in ScreenOptions:GetOptionRow to fix seg fault.
2015-01-12 13:08:38 -07:00
Kyzentun
896dd7977e
Maybe editing the changelog should only be done after merging a pull, to avoid conflicts.
2015-01-10 12:32:07 -07:00
Kyzentun
0a02dd2b7c
Added SetStateProperties to Sprite.
2015-01-09 23:56:11 -07:00
Kyzentun
d3bbf9cbd3
Added SetVertsFromSplines to AMV. Moved const to the left side. Documentation for all new functions.
2015-01-06 20:14:59 -07:00
Kyzentun
84e758c6c7
Added rotation and zoom splines to note columns, with the help of a couple new classes. Reorganized args to NoteDisplay functions into helper structures. Made splines have 3 modes controlling their behavior. Hold twisting is now handled by an AA rotation and hold drawing in general is now more complex.
2015-01-01 04:36:20 -07:00
Kyzentun
65187a55c6
CubicSpline class created. Temp spline rendering stuff in AMV.
2014-12-27 21:41:55 -07:00
Kyzentun
c905965aca
Added Profile:GetTotalDancePoints.
2014-12-18 22:41:19 -07:00
Kyzentun
c9a17dc48e
Added metrics for setting the screens Edit Mode uses for setting mods. Added functions for apply ModsLevel_Preferred to the other levels.
2014-12-09 21:59:01 -07:00
Kyzentun
60e5e80541
Merged changelog.
2014-12-08 16:06:46 -07:00
Kyzentun
2dab32911b
Merged changelog.
2014-12-08 16:00:59 -07:00
Kyzentun
8af06ae505
Added NoteField lua functions to allow the theme to control how the receptors and ghost arrows flash.
2014-11-30 23:17:12 -07:00
Kyzentun
b43af6dce9
Added Guest and Test profile types, and profile priorities so the position of a profile in the list can be controlled. Fixes crash bug that occurs when a profile dir is renamed to a non-number and a new profile is made.
2014-11-28 21:56:25 -07:00
Kyzentun
c96eec1ded
Updated changelog and docs for new mod.
2014-11-22 20:19:47 -07:00
Kyzentun
ca4eb65b61
Added lerp, lerp_color, approach, and multiapproach lua functions.
2014-10-23 00:13:13 -06:00
Kyzentun
2e7fabc7e7
Added StageStats:GetStepsSeconds lua function.
2014-10-20 22:17:20 -06:00
freem
60b66f7273
add TFG to repo, update date on bottom of Lua.xml
2014-09-27 17:16:44 -05:00
Kyzentun
4df1940633
Updated Changelog_sm5.txt to include every theme-visible change since 2014/02/08.
2014-09-15 00:48:32 -06:00
Kyzentun
efd2a82bf7
Merge branch 'JudgementMessageParams' of https://github.com/sigatrev/stepmania
2014-09-10 20:49:03 -06:00
sigatrev
e60ac1395d
expose tap notes for judgment message
...
allow themes access to as much information as possible on judgments
2014-09-05 22:30:33 -05:00
Kyzentun
92a6d7be0f
Merge pull request #288 from kyzentun/ScreenTexture
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Special Screenshot texture.
2014-09-04 18:34:59 -06:00
Kyzentun
4f2b92a25a
Added __screen__ special texture name. Added AMV:GetTexture, RageTexture:Reload, and Screen:SetNextScreenName lua functions.
2014-09-02 05:18:29 -06:00
Dan Guzek
eae5fcb3ba
expose InsertCoin and InsertCredit to Lua
...
This commit exposes InsertCoin() and InsertCredit() to Lua under GAMESTATE. It adds a check to ensure overall credits don't become negative when deducting and only plays sounds if credits are being added.
Themers are instructed to deduct credits by passing negative values to InsertCoin.
2014-09-01 19:00:00 -04:00
Kyzentun
6757ab0c8c
Added WheelItemBase:IsLoaded lua function and associated error.
2014-08-29 20:06:50 -06:00
Jonathan Payne
6453b8b04a
Merge branch 'master' of https://github.com/stepmania/stepmania
2014-08-27 16:07:12 -07:00
Kyzentun
95b16a0196
Merge branch 'LifeMeterMessage' of https://github.com/kyzentun/stepmania
2014-08-25 02:33:53 -06:00
Kyzentun
8ae17b4422
Changed LifeMeterTime to not crash when not in course mode. Changed _fallback's life settings back to forcing together. Added ForceImmediateFailForBattery theme metric. Gave up on FailFadeRemovePlayer lua function and removed it.
2014-08-19 23:58:35 -06:00
sigatrev
81080ce9ce
Add SetCurrentPlayMode and SetCurrentStyle methods
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because there needs to be a way other than using antiquated GameCommands
2014-08-13 22:04:54 -05:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Jonathan Payne
ef5a650b76
merge 84a8d3a
2014-08-05 15:43:57 -07:00
sigatrev
3478bc7650
added GetStylesForGame method
2014-08-02 18:09:52 -05:00
Kyzentun
6b346e8e0b
Added MusicWheel:GetSelectedSection.
2014-08-02 00:38:58 -07:00
sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
...
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
sigatrev
ada902140e
add OldStyleStringToDifficulty method
...
because SM recognizes them in .sm files.
2014-08-02 00:38:35 -07:00
sigatrev
e8e617e545
SavePreferences
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for custom option screens.
2014-08-02 00:38:35 -07:00
Kyzentun
9b08ab5b52
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-08-02 00:38:34 -07:00
sigatrev
fe08728393
add SOUND:IsTimingDelayed method and fixed SOUND:PlayMusicPart
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PlayMusicPart does not immediately start the new music. IsTimingDelayed
will return true until the new music has started.
The "applyRate" argument of PlayMusicPart was being applied to the
"align_beat" property. Added an additional argument to for "align_beat"
and made "applyRate" work properly.
2014-08-02 00:38:32 -07:00
Kyzentun
8657d70fe1
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-08-02 00:38:29 -07:00
Kyzentun
5df80b6e0e
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-08-02 00:38:24 -07:00
sigatrev
acf15aed53
SetGame lua docs
2014-08-02 00:38:23 -07:00
Kyzentun
392ac045eb
Added MusicWheel:GetSelectedSection.
2014-07-31 14:57:00 -06:00
kyzentun
d7fade2f0b
Merge pull request #244 from sigatrev/TapNote-enums
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Enums for TapNoteType, TapNoteSubType, and TapNoteSource
2014-07-30 23:03:51 -06:00
kyzentun
9a0219c6b6
Merge pull request #231 from kyzentun/ChangeGame
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SetGame
2014-07-30 23:01:59 -06:00
sigatrev
e81af8c131
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
...
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-07-25 18:45:02 -05:00
AJ Kelly
020b3916e8
Merge pull request #233 from sigatrev/StringToDifficulty
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add OldStyleStringToDifficulty method
2014-07-22 17:54:36 -05:00
sigatrev
7622c7d423
add OldStyleStringToDifficulty method
...
because SM recognizes them in .sm files.
2014-07-22 17:39:55 -05:00
sigatrev
49c8846cc0
SavePreferences
...
for custom option screens.
2014-07-22 16:52:42 -05:00
Kyzentun
c3fb210291
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-07-20 20:59:12 -06:00
Kyzentun
35ce025a1c
Merge branch 'SetGame' of https://github.com/sigatrev/stepmania into ChangeGame
2014-07-20 02:12:39 -06:00
sigatrev
f87c9f83b4
add SOUND:IsTimingDelayed method and fixed SOUND:PlayMusicPart
...
PlayMusicPart does not immediately start the new music. IsTimingDelayed
will return true until the new music has started.
The "applyRate" argument of PlayMusicPart was being applied to the
"align_beat" property. Added an additional argument to for "align_beat"
and made "applyRate" work properly.
2014-07-19 15:03:54 -05:00
Kyzentun
a2e6d186e3
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-07-18 16:29:46 -06:00