Exposing GameState::JoinInput to Lua.
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@@ -783,6 +783,7 @@
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<Function name='IsSideJoined'/>
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<Function name='IsWinner'/>
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<Function name='JoinPlayer'/>
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<Function name='JoinInput'/>
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<Function name='PlayerIsUsingModifier'/>
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<Function name='PlayersCanJoin'/>
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<Function name='RefreshNoteSkinData'/>
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@@ -2327,7 +2327,10 @@ save yourself some time, copy this for undocumented things:
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Returns <code>true</code> if player <code>pn</code> is the winner.
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</Function>
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<Function name='JoinPlayer' return='void' arguments='PlayerNumber pn'>
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Joins player <code>pn</code>.
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Joins player <code>pn</code>. Does not deduct coins.
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</Function>
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<Function name='JoinInput' return='bool' arguments='PlayerNumber pn'>
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Similar to JoinPlayer, but checks whether the player is allowed to join and returns false if the player is not allowed to join. Also deducts coins for joining. A player can't join if PlayersCanJoin() returns false, or that side is already joined (is true for both sides when in a style that is OnePlayerTwoSides), or there are not enough coins.
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</Function>
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<Function name='PlayerIsUsingModifier' return='bool' arguments='PlayerNumber pn, string sModifier'>
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Returns <code>true</code> if player <code>pn</code> is using modifier <code>sModifier</code>.
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@@ -2474,6 +2474,11 @@ public:
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static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
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static int JoinPlayer( T* p, lua_State *L ) { p->JoinPlayer(Enum::Check<PlayerNumber>(L, 1)); return 0; }
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static int UnjoinPlayer( T* p, lua_State *L ) { p->UnjoinPlayer(Enum::Check<PlayerNumber>(L, 1)); return 0; }
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static int JoinInput( T* p, lua_State *L )
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{
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lua_pushboolean(L, p->JoinInput(Enum::Check<PlayerNumber>(L, 1)));
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return 1;
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}
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static int GetSongPercent( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongPercent(FArg(1))); return 1; }
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DEFINE_METHOD( GetCurMusicSeconds, m_Position.m_fMusicSeconds )
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@@ -2606,6 +2611,7 @@ public:
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ADD_METHOD( Reset );
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ADD_METHOD( JoinPlayer );
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ADD_METHOD( UnjoinPlayer );
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ADD_METHOD( JoinInput );
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ADD_METHOD( GetSongPercent );
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ADD_METHOD( GetCurMusicSeconds );
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ADD_METHOD( GetCharacter );
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