Glenn Maynard
0ad99bffc2
switch -> if
2006-02-24 00:20:41 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
5a3f362f5d
load in Init()
2006-01-15 19:29:33 +00:00
Glenn Maynard
ac11ab35ea
unused header
2005-12-19 00:31:41 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Glenn Maynard
25ee89ef33
Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when
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done. This is much simpler, and fixes concurrent loads starting late.
2005-10-14 02:13:13 +00:00
Glenn Maynard
7cd8c7c196
make this like the other SM_AllDoneChoosing calls
2005-10-14 02:06:41 +00:00
Chris Danford
e50a401341
move Character stuff out of messy GAMESTATE and into CHARMAN
2005-08-14 12:06:40 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
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members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
a2915c038b
add TemporaryEventMode flag to GameState
2005-02-21 17:29:49 +00:00
Glenn Maynard
a0c9398419
cleanup
2005-02-07 06:46:41 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
57e02f2b75
change BGALayer to use Actor's map of commands
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add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford
ab37218c47
rename: ModeChoice -> GameCommand
2004-12-02 06:29:20 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
cf9b4af6cb
convert ints and casts to use PlayerNumber and macros
2004-08-30 04:35:14 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Chris Danford
a266e00c93
force particular Premium and CoinMode values if bEventMode
2004-06-09 08:14:21 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Andrew Livy
336411233f
Credit modification.
2003-12-14 08:11:05 +00:00
Glenn Maynard
19e74922a8
fix compile
2003-12-04 04:50:06 +00:00
Andrew Livy
761cb4e257
Pop'n Music Theme Changes
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Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
2003-12-04 04:28:19 +00:00
Chris Danford
02679ea68b
clean up premium coin logic
2003-11-09 01:09:35 +00:00
Chris Danford
c3474fe287
split bJointPermium into bVersusForOneCredit and bDoubleForOneCredit
2003-11-07 12:56:32 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Chris Danford
2c38027e6d
fix "solo" selectable in Pump
2003-09-25 05:56:38 +00:00
Glenn Maynard
21b4ee8c23
Cleanup. Use StyleDef::NumSidesJoinedToPlay.
2003-09-23 03:59:31 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
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RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard
a44b6d0a86
remove unneeded header
2003-07-12 20:42:08 +00:00
Sean Burke
adcd31adc8
eol
2003-07-06 22:32:10 +00:00
Andrew Livy
978a7ae3cc
More Ez2dancer Theme - Almost done Style Select.
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Cleaned up Turtle Noteskin a bit.
2003-06-11 19:40:47 +00:00
Andrew Livy
5641af692a
Added Pumps 'half-double' style
2003-05-22 01:34:03 +00:00
Andrew Livy
c8b3b8cf72
More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support
2003-05-20 14:48:38 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Andrew Livy
8e0e7a8418
All kinds of pump updates: Themes/MusicSelectScreen/NoteSkins to be a little bit more like Pump Prex...
2003-05-09 20:28:27 +00:00
Andrew Livy
b716b1ec4b
More Pump Theme Fixes
2003-05-05 11:50:18 +00:00
Andrew Livy
b5fbea33fb
More Pump Theme Updates: Pump Style Splash Screen Now Showing Up Correctly
2003-05-02 21:07:47 +00:00
Andrew Livy
431e293ce6
Pump Theme Fixes/SM Extreme Fixes: Stretch on Fail caused the two colliding images to be too large.....
2003-05-02 15:12:09 +00:00
Andrew Livy
c71d8f8c9c
Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do.
2003-05-01 23:40:12 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
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(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Andrew Livy
c86fb65a2f
Pump Theme Fixes
2003-04-22 14:32:48 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00