Cleanup. Use StyleDef::NumSidesJoinedToPlay.
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@@ -309,12 +309,13 @@ bool GameState::IsPlayable( const ModeChoice& mc )
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// value from the current game state
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//
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const PlayMode &rPlayMode = mc.pm != PLAY_MODE_INVALID? mc.pm:m_PlayMode;
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const Style &rStyle = mc.style != STYLE_INVALID? mc.style: m_CurStyle;
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// ModeChoice code sets numSidesJoinedToPlay properly iff style is set
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const int numSidesJoined = mc.style != STYLE_INVALID? mc.numSidesJoinedToPlay:GAMESTATE->GetNumSidesJoined();
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if ( numSidesJoined != GAMESTATE->GetNumSidesJoined() )
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return false;
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if ( mc.style != STYLE_INVALID )
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{
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const int SidesJoinedToPlay = GAMEMAN->GetStyleDefForStyle(mc.style)->NumSidesJoinedToPlay();
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if( SidesJoinedToPlay != GAMESTATE->GetNumSidesJoined() )
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return false;
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}
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if( rPlayMode == PLAY_MODE_RAVE || rPlayMode == PLAY_MODE_BATTLE )
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{
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@@ -324,6 +325,7 @@ bool GameState::IsPlayable( const ModeChoice& mc )
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// If there is no current style ... well, we have no reasonable
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// grounds to disallow
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const Style &rStyle = mc.style != STYLE_INVALID? mc.style: m_CurStyle;
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if (rStyle == STYLE_INVALID)
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return true;
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@@ -174,15 +174,17 @@ void ScreenSelectMode::UpdateSelectableChoices()
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(!PREFSMAN->m_bJointPremium)
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)*/
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const int SidesJoinedToPlay = mc.style == STYLE_INVALID? 1:
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GAMEMAN->GetStyleDefForStyle(mc.style)->NumSidesJoinedToPlay();
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if( (!PREFSMAN->m_bJointPremium ) ||
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(
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PREFSMAN->m_bJointPremium &&
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(
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(INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay)) ||
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(INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == SidesJoinedToPlay)) ||
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(
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INCLUDE_DOUBLE_IN_JP == 0 &&
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(
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GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay ||
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GAMESTATE->GetNumSidesJoined() == SidesJoinedToPlay ||
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(modename.substr(0, 6) == "DOUBLE" || modename.substr(0, 13) == "ARCADE-DOUBLE" ||
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modename.substr(0, 10) == "HALFDOUBLE" || modename.substr(0, 17) == "ARCADE-HALFDOUBLE") &&
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GAMESTATE->GetNumSidesJoined() != 2
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