199 lines
5.7 KiB
C++
199 lines
5.7 KiB
C++
#include "global.h"
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/****************************************
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ScreenSelectMode.cpp
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Desc: See Header
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Copyright (C):
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Andrew Livy
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Chris Danford
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*****************************************/
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/* Includes */
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#include "ScreenSelectMode.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "RageSoundManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageException.h"
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#include "RageTimer.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ActorUtil.h"
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/* Constants */
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#define ELEM_SPACING THEME->GetMetricI("ScreenSelectMode","ElementSpacing")
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#define INCLUDE_DOUBLE_IN_JP THEME->GetMetricI("ScreenSelectMode","IncludeDoubleInJointPremium")
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#define SCROLLING_LIST_X THEME->GetMetricI("ScreenSelectMode","ScrollingListX")
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#define SCROLLING_LIST_Y THEME->GetMetricI("ScreenSelectMode","ScrollingListY")
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#define GUIDE_X THEME->GetMetricF("ScreenSelectMode", "GuideX")
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#define GUIDE_Y THEME->GetMetricF("ScreenSelectMode", "GuideY")
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#define USECONFIRM THEME->GetMetricI("ScreenSelectMode","UseConfirm")
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/************************************
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ScreenSelectMode (Constructor)
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Desc: Sets up the screen display
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************************************/
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ScreenSelectMode::ScreenSelectMode() : ScreenSelect( "ScreenSelectMode" )
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{
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m_bSelected = false;
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m_ChoiceListFrame.Load( THEME->GetPathToG("ScreenSelectMode list frame"));
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m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
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this->AddChild( &m_ChoiceListFrame );
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m_soundModeChange.Load( THEME->GetPathToS("ScreenSelectMode modechange"));
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m_soundConfirm.Load( THEME->GetPathToS("ScreenSelectMode modeconfirm"));
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unsigned i;
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for( i=0; i<m_aModeChoices.size(); i++ )
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{
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const ModeChoice& mc = m_aModeChoices[i];
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//
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// Load Sprite
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//
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CString sElementName = ssprintf("ScreenSelectMode %s", mc.name );
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CString sElementPath = THEME->GetPathToG(sElementName);
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arrayLocations.push_back( sElementPath );
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}
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// m_ScrollingList.UseSpriteType(BANNERTYPE);
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m_ScrollingList.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y );
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m_ScrollingList.SetSpacing( ELEM_SPACING );
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this->AddChild( &m_ScrollingList );
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m_ChoiceListHighlight.Load( THEME->GetPathToG("ScreenSelectMode list highlight"));
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m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y );
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this->AddChild(&m_ChoiceListHighlight);
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m_Guide.Load( THEME->GetPathToG("select mode guide"));
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m_Guide.SetXY( GUIDE_X, GUIDE_Y );
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this->AddChild( &m_Guide );
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UpdateSelectableChoices();
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}
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/************************************
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~ScreenSelectMode (Destructor)
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Desc: Writes line to log when screen
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is terminated.
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************************************/
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ScreenSelectMode::~ScreenSelectMode()
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{
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LOG->Trace( "ScreenSelectMode::~ScreenSelectMode()" );
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}
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void ScreenSelectMode::MenuLeft( PlayerNumber pn )
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{
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if(m_bSelected && USECONFIRM == 1)
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{
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m_bSelected = false;
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m_ScrollingList.StopBouncing();
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}
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m_ScrollingList.Left();
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m_soundModeChange.Play();
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}
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void ScreenSelectMode::MenuRight( PlayerNumber pn )
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{
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if(m_bSelected && USECONFIRM == 1)
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{
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m_bSelected = false;
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m_ScrollingList.StopBouncing();
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}
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m_ScrollingList.Right();
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m_soundModeChange.Play();
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}
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void ScreenSelectMode::UpdateSelectableChoices()
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{
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CStringArray GraphicPaths;
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m_iNumChoices = 0;
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unsigned i=0;
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unsigned j=0;
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for( i=0; i<m_aModeChoices.size(); i++ )
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{
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const ModeChoice& mc = m_aModeChoices[i];
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CString modename = mc.name;
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modename.MakeUpper();
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// if its joint premium and inclusive of double consider double and versus as needing another coin
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// if its joint premium and non-inclusive of double consider double as appearing only when one player is available.
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// if its joint premium, everythings available for play
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if(
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(PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 1 && ((GAMESTATE->GetNumSidesJoined() == 1 && mc.numSidesJoinedToPlay == 1) || (GAMESTATE->GetNumSidesJoined() == 2 && mc.numSidesJoinedToPlay == 2))) ||
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(PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 0 &&
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(((modename.substr(0, 6) == "DOUBLE" || modename.substr(0, 13) == "ARCADE-DOUBLE") && GAMESTATE->GetNumSidesJoined() != 2 ) || GAMESTATE->GetNumSidesJoined() == 1 && mc.numSidesJoinedToPlay == 1) ||
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((modename.substr(0, 6) != "DOUBLE" && modename.substr(0, 13) != "ARCADE-DOUBLE") && GAMESTATE->GetNumSidesJoined() == 2 && mc.numSidesJoinedToPlay == 2)) ||
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(!PREFSMAN->m_bJointPremium)
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)
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{
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m_iNumChoices++;
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if(j<=MAX_ELEMS)
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{
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m_iSelectableChoices[j] = i;
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j++;
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}
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else
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{
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ASSERT(0); // too many choices, can't track them all. Quick Fix: If You Get This Just Increase MAX_ELEMS
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}
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GraphicPaths.push_back(arrayLocations[i]);
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}
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}
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m_ScrollingList.SetSelection(0);
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m_ScrollingList.Unload();
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m_ScrollingList.Load(GraphicPaths);
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}
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void ScreenSelectMode::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_MenuTimer:
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{
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m_bSelected = true;
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}
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break;
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}
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ScreenSelect::HandleScreenMessage(SM);
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}
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void ScreenSelectMode::MenuStart( PlayerNumber pn )
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{
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if(!m_bSelected && USECONFIRM == 1)
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{
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m_soundConfirm.Play();
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m_ScrollingList.StartBouncing();
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m_bSelected = true;
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return;
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}
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m_ScrollingList.BeginTweening(0.1f);
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m_ScrollingList.SetZoomY(0.0f);
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m_Guide.BeginTweening(0.1f);
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m_Guide.SetY(550.0f); // off the bottom of the screen
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m_ChoiceListFrame.BeginTweening(0.1f);
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m_ChoiceListFrame.SetDiffuse(RageColor(0,0,0,0));
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m_ChoiceListHighlight.BeginTweening(0.1f);
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m_ChoiceListHighlight.SetDiffuse(RageColor(0,0,0,0));
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SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0.5f );
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}
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int ScreenSelectMode::GetSelectionIndex( PlayerNumber pn )
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{
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return m_iSelectableChoices[m_ScrollingList.GetSelection()];
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}
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void ScreenSelectMode::Update( float fDelta )
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{
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ScreenSelect::Update( fDelta );
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} |