fix compile

This commit is contained in:
Glenn Maynard
2003-12-04 04:50:06 +00:00
parent 1c2a568a84
commit 19e74922a8
+7 -6
View File
@@ -45,7 +45,8 @@ ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassN
{
m_b2DAvailable = m_bCharsAvailable = false;
for(int pn=0;pn<NUM_PLAYERS;pn++)
int pn;
for(pn=0;pn<NUM_PLAYERS;pn++)
{
m_iCurrentChar[pn]= -1; // minus 1 indicates no character.
m_CurChar[pn].SetName(ssprintf("CharacterIconP%d",pn+1));
@@ -89,7 +90,7 @@ ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassN
{
GAMESTATE->GetCharacters( apCharacters );
for(int i=0; i<apCharacters.size(); i++)
for(unsigned i=0; i<apCharacters.size(); i++)
{
if(apCharacters[i] != NULL) // check its not null
{
@@ -270,7 +271,7 @@ void ScreenSelectMode::SetCharacters()
{
vector<Character*> apCharacters;
GAMESTATE->GetCharacters( apCharacters );
for(int i=0; i<apCharacters.size(); i++)
for(unsigned i=0; i<apCharacters.size(); i++)
{
if(apCharacters[i] != NULL) // check its not null
{
@@ -377,7 +378,7 @@ void ScreenSelectMode::MenuUp(PlayerNumber pn)
{
vector<Character*> apCharacters;
GAMESTATE->GetCharacters( apCharacters );
for(int i=0; i<apCharacters.size(); i++)
for(unsigned i=0; i<apCharacters.size(); i++)
{
if(apCharacters[i] != NULL) // check its not null
{
@@ -423,7 +424,7 @@ void ScreenSelectMode::MenuDown(PlayerNumber pn)
{
vector<Character*> apCharacters;
GAMESTATE->GetCharacters( apCharacters );
for(int i=0; i<apCharacters.size(); i++)
for(unsigned i=0; i<apCharacters.size(); i++)
{
if(apCharacters[i] != NULL) // check its not null
{
@@ -443,7 +444,7 @@ void ScreenSelectMode::MenuDown(PlayerNumber pn)
m_CurChar[pn].UnloadTexture();
if(ENABLE_CHAR_SELECT && m_bCharsAvailable)
{
if(m_iCurrentChar[pn] < apCharactersToUse.size() - 1 || m_iCurrentChar[pn] == -1)
if(m_iCurrentChar[pn] < (int)apCharactersToUse.size() - 1 || m_iCurrentChar[pn] == -1)
m_iCurrentChar[pn]++;
else
m_iCurrentChar[pn] = -1; // set to no character