Chris Danford
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57f0a820a1
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cosmetic cleanup, changed default texture color to 16bits
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2003-02-02 09:09:29 +00:00 |
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Chris Danford
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6f445f700f
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more options re-org
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2003-02-01 01:11:00 +00:00 |
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Chris Danford
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e80943fb53
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options menu re-organization to solve TitleMenu clutter
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2003-01-31 23:31:35 +00:00 |
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Chris Danford
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7c470cf9c8
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added ScreenJukebox
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2003-01-31 21:34:34 +00:00 |
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Chris Danford
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3ddadbe82f
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New ScreenEditMenu
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2003-01-30 07:18:33 +00:00 |
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Glenn Maynard
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5aa7ebc1ac
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rename a function
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2003-01-27 23:10:44 +00:00 |
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Chris Danford
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9a104a7b2f
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working on ranking
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2003-01-26 07:33:03 +00:00 |
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Chris Danford
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66aa51c5ae
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working on name entry
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2003-01-26 02:21:47 +00:00 |
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Glenn Maynard
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3cf9dfa910
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simplify
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2003-01-23 04:33:23 +00:00 |
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Chris Danford
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e2a91a79a9
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Warn if using software OpenGL, sound driver now falls back to WaveOut by default
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2003-01-19 21:51:46 +00:00 |
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Chris Danford
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ab9f558c6e
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Adding basic coin support
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2003-01-19 04:44:22 +00:00 |
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Glenn Maynard
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70e386192b
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err, commit cumulative-FPS display
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2003-01-14 21:58:01 +00:00 |
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Chris Danford
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21ab45ec96
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fixed broken screen gameplay, started adding coin-op logic
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2003-01-10 02:22:07 +00:00 |
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Glenn Maynard
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5c2f183669
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sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
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2003-01-09 04:45:49 +00:00 |
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Chris Danford
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2171a071dc
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removed RageNetwork*, added attract sequence
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2003-01-08 23:43:54 +00:00 |
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Glenn Maynard
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8c4a024888
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get rid of vertex queue
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2003-01-08 23:16:28 +00:00 |
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Glenn Maynard
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517bdcf150
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ack.
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2002-12-30 03:27:43 +00:00 |
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Glenn Maynard
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fd7dbed3b7
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fix dependencies
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2002-12-30 00:13:47 +00:00 |
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Glenn Maynard
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c8b16777af
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fix occasional one-frame glitches
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2002-12-29 23:37:41 +00:00 |
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Glenn Maynard
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49f05c9ab8
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s/throw RageException/RageException::Throw/
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2002-12-21 19:34:02 +00:00 |
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Glenn Maynard
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e7c32293da
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add song cleaning
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2002-12-21 18:23:37 +00:00 |
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Glenn Maynard
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6ffd189d53
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add stat clearing
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2002-12-21 07:54:24 +00:00 |
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Andrew Livy
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ceb2fc0c25
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Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks.
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2002-12-05 03:49:46 +00:00 |
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Chris Danford
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ca7c1ab78f
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working on mulitplayer
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2002-12-02 05:25:44 +00:00 |
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Glenn Maynard
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984b433858
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signs, headers, for scoping
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2002-11-16 20:21:00 +00:00 |
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Glenn Maynard
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b037524db0
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finish draw stats
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2002-11-11 20:43:30 +00:00 |
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Chris Danford
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628dea9da7
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OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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2002-11-11 04:53:31 +00:00 |
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Glenn Maynard
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bccaf3560b
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s/Add/push_back/
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2002-10-31 04:23:39 +00:00 |
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Glenn Maynard
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a041b7cd3e
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s/RemoteAt/erase/
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2002-10-31 04:11:08 +00:00 |
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Glenn Maynard
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dcb4fd2128
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some more s/GetSize/size/ and other minor STLisms
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2002-10-31 02:20:11 +00:00 |
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Chris Danford
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ec202633e9
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Added .GetString() to all CStrings passed in vargs
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2002-10-29 07:58:44 +00:00 |
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Chris Danford
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73f7db6b15
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Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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2002-10-28 05:30:45 +00:00 |
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Glenn Maynard
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5c841f287b
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s/RemoveAll/clear/g
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2002-10-24 20:15:24 +00:00 |
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Glenn Maynard
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85e409b121
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some more MFCisms to STLisms
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2002-10-24 19:55:09 +00:00 |
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Glenn Maynard
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df64537353
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switch this little timer to RT, since dxutil is gone
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2002-10-24 07:11:21 +00:00 |
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Chris Danford
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5a43236895
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Per-game theme preference now remembered if value is "default"
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2002-09-29 17:38:07 +00:00 |
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Chris Danford
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23df7ec564
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Yet more theme cleanup. This should be the job of the artists!
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2002-09-24 02:55:32 +00:00 |
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Chris Danford
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899e226f38
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Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
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2002-09-23 07:35:47 +00:00 |
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Chris Danford
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e44141c8d3
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Fixed extended ASCII support in BitmapText
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2002-09-22 20:34:11 +00:00 |
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Chris Danford
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a90c4e4ff5
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Made "credits" a separate font.
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2002-09-15 23:04:44 +00:00 |
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Chris Danford
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ad68ba1bd4
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Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option.
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2002-09-10 09:10:36 +00:00 |
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Andrew Livy
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41a5316439
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Grudgily revoking Ez2SelectMusic until something is done about the API :)
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2002-09-06 23:47:14 +00:00 |
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Andrew Livy
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53f31b4bba
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Ez2dancer Style SelectMusic Screen Started.
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2002-09-06 17:34:46 +00:00 |
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Glenn Maynard
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f762dccbae
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turn off some noisy debugs
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2002-09-06 00:31:25 +00:00 |
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Glenn Maynard
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28e837e242
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add ScreenManager::LoadPreppedScreen.
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2002-09-04 23:40:01 +00:00 |
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Chris Danford
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1c90b8236f
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added MAX-style options navigation and moved more constants into theme metrics
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2002-09-04 03:49:08 +00:00 |
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Glenn Maynard
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7b3491a7e9
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Skip first update for each screen. (Explanation in comments.)
Add ScreenManager::PrepNewScreen.
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2002-09-04 00:25:30 +00:00 |
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Glenn Maynard
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1e6ff21cef
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Move actual screen creation to a separate function.
Clear the directory cache when we load a new screen.
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2002-09-03 05:43:58 +00:00 |
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Chris Danford
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7d4cf73000
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half-finished codes, options icons, and two new modifiers.
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2002-09-02 21:59:58 +00:00 |
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Chris Danford
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142002091a
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Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff
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2002-08-27 03:59:22 +00:00 |
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