Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Glenn Maynard
8217c7bbb8
use mySDL_EventState.
2003-05-26 01:48:48 +00:00
Chris Danford
55c3f4758e
fix wrong title and icon showing at startup
2003-05-25 22:39:23 +00:00
Chris Danford
6b63ef50f9
support theme-specific program icon and window title (useful for non-SM products)
2003-05-25 20:19:01 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
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Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Kevin Slaughter
fd02bce784
Added new unlock system, disabled by default
2003-05-09 05:56:05 +00:00
Glenn Maynard
f45baa9fe6
Always use SDL_INIT_NOPARACHUTE.
2003-04-25 05:43:48 +00:00
Glenn Maynard
c382823488
Add an option to delay screen loads until after we've deleted the
...
old screen. This means that we may unload resources when we'll
need them immediately, but lowers the memory usage peak considerably
for very low-memory machines.
2003-04-25 03:41:38 +00:00
Glenn Maynard
09967df461
Rest of s/GetString/c_str/.
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(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Glenn Maynard
8bbb884204
Give 1ms instead of 0, since 0 may not give any time at all. Let's see
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if this helps keyboard lag.
I could swear I tried this, but CVS says otherwise ...
2003-04-21 07:43:39 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Glenn Maynard
a4b665d62a
Tired of F4 triggering when I'm trying to Alt-F4. If you want to toggle
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fullscreen, use Alt-Enter; that's what most apps use, anyway ...
2003-04-18 21:25:38 +00:00
Glenn Maynard
eb1e2a0435
use SDL_GetEvent
2003-04-12 19:03:02 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
ae39d652fd
Finishing from last night; thank my cable modem for going out in the
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middle of a commit ...
2003-04-12 16:06:06 +00:00
Glenn Maynard
04d01d933e
FIX TYPO
2003-04-06 15:53:06 +00:00
Glenn Maynard
5b748a9a9e
make sure the caption and icon are set
2003-04-06 15:51:53 +00:00
Glenn Maynard
3c5c51ca54
fix SetIcon when no SDL
2003-04-06 15:48:42 +00:00
Glenn Maynard
494dddce12
Remove extra atexit() call.
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Defer SDL_VIDEO_INIT as long as possible; remove extra call.
Make sure seticon() doesn't bomb if we havn't yet initialized video.
2003-04-06 00:33:35 +00:00
Glenn Maynard
be78746167
move SDL event handling to a function, to make the main
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loop simpler
2003-03-17 06:20:57 +00:00
Chris Danford
16df407e32
Cosmetic cleanups
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Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford
51ca82a8e6
Modularize coin logic
2003-03-09 03:28:34 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
0b22378211
give a bit more time when we don't have focus
2003-03-06 23:08:21 +00:00
Glenn Maynard
f60decadd8
Temporary hack: pump events a bunch (eg. a few seconds' worth)
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every frame, to see if input messages are getting queued or something.
2003-02-28 20:52:57 +00:00
Glenn Maynard
0918725cc1
delay more if we don't have focus
2003-02-28 08:44:52 +00:00
Chris Danford
66a6f0017f
Most PlayerOptions now represented by floats
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Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford
294144575c
speed up editor beat bar drawing (frame rate is not 3x as fast!)
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fixed inaccurate 2k/xp video card detection
2003-02-22 00:22:27 +00:00
Chris Danford
e6273f1db3
more work on editor
2003-02-19 05:46:09 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
b0e5b24549
move debug dump earlier
2003-02-17 03:09:25 +00:00
Chris Danford
5028fab1bc
fixed interaction between arrow brightness and boomerang
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fixing more course problems
2003-02-17 02:45:30 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
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It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard
6b8395335d
s/_DEBUG/DEBUG/
2003-02-15 05:15:24 +00:00
Glenn Maynard
9b2d48e2bd
eof newline
2003-02-15 00:11:46 +00:00
Glenn Maynard
5acd41ab22
add ifdef
2003-02-15 00:11:12 +00:00
Glenn Maynard
b47254c32b
handle exception reporting in RageException
2003-02-14 19:00:37 +00:00
Glenn Maynard
0b1254af16
remove extra newline
2003-02-14 18:33:05 +00:00
Glenn Maynard
6ca905ef9d
use SDL_Delay to sleep
2003-02-14 06:31:09 +00:00
Glenn Maynard
5ba0e8f47d
move global keys into a separate function
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re-fix not sending key events to screens for global key
releases and repeats
simplify
2003-02-12 17:36:54 +00:00
Kevin Slaughter
0d5c5de300
See TODO.miryokuteki
2003-02-12 15:56:01 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Glenn Maynard
97dd3b2cb3
Use scroll lock instead of control. Control's a nice, useful key; we
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might want to use it for eg. jumping to a song title by initial in the
music wheel. Scroll lock is out of the way.
Don't send the operator button to windows.
2003-02-12 08:05:23 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Chris Danford
d7b2f341da
Fixed some subtle sync issues
2003-02-10 22:08:10 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
3ea84b5e5c
NoteSkin format change. Fixes artifacts along borders, and more flexability for artists.
2003-02-05 03:53:57 +00:00
Chris Danford
d12e090808
grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
2003-02-03 05:53:59 +00:00