delay more if we don't have focus
This commit is contained in:
@@ -591,6 +591,6 @@ static void GameLoop()
|
||||
if(g_bHasFocus)
|
||||
SDL_Delay( 0 ); // give some time to other processes and threads
|
||||
else
|
||||
SDL_Delay( 2 ); // give more time to other processes and threads, but not so much that we skip sound
|
||||
SDL_Delay( 5 ); // give some time to other processes and threads
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user