Temporary hack: pump events a bunch (eg. a few seconds' worth)

every frame, to see if input messages are getting queued or something.
This commit is contained in:
Glenn Maynard
2003-02-28 20:52:57 +00:00
parent 151eea0a2c
commit f60decadd8
+3
View File
@@ -519,6 +519,9 @@ static void HandleInputEvents(float fDeltaTime)
static void GameLoop()
{
for(int hack = 0; hack < 1024; ++hack)
SDL_PumpEvents();
RageTimer timer;
while(1)
{