use SDL_GetEvent
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@@ -508,7 +508,7 @@ static void HandleSDLEvents()
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{
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// process all queued events
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SDL_Event event;
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while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_QUITMASK|SDL_ACTIVEEVENTMASK))
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while(SDL_GetEvent(event, SDL_QUITMASK|SDL_ACTIVEEVENTMASK))
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{
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switch(event.type)
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{
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@@ -82,7 +82,7 @@ InputHandler_SDL::~InputHandler_SDL()
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void InputHandler_SDL::Update(float fDeltaTime)
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{
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SDL_Event event;
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while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EventMask))
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while(SDL_GetEvent(event, SDL_EventMask))
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{
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switch(event.type)
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{
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@@ -83,7 +83,7 @@ bool LowLevelWindow_SDL::SetVideoMode( bool windowed, int width, int height, int
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* in the real branch we can remove this #if. */
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#if defined(WIN32)
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SDL_Event e;
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if(SDL_PeepEvents(&e, 1, SDL_GETEVENT, SDL_OPENGLRESETMASK))
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if(SDL_GetEvent(&e, SDL_OPENGLRESETMASK))
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{
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LOG->Trace("New OpenGL context");
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@@ -125,7 +125,7 @@ void LowLevelWindow_SDL::SwapBuffers()
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void LowLevelWindow_SDL::Update(float fDeltaTime)
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{
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SDL_Event event;
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while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_VIDEORESIZEMASK))
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while(SDL_GetEvent(event, SDL_VIDEORESIZEMASK))
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{
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switch(event.type)
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{
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