Glenn Maynard
bdf3e4ddd8
warning: `class ProfileManager' has virtual functions but non-virtual destructor
2005-02-13 04:14:33 +00:00
Glenn Maynard
7a2a367522
warning: `class GameState' has virtual functions but non-virtual destructor
2005-02-13 04:12:02 +00:00
Glenn Maynard
fe6cd41543
update
...
add LuaManager::CreateTableFromArray, LuaManager::ReadArrayFromTable
2005-02-13 04:09:28 +00:00
Glenn Maynard
11002ff5b2
ActorCommands is a LuaReference
2005-02-13 04:07:29 +00:00
Glenn Maynard
40f82442b0
add assert (because ActorCommands.PushSelf() no longer does it)
2005-02-13 04:06:14 +00:00
Glenn Maynard
4a25a4b43a
update
2005-02-13 04:04:43 +00:00
Glenn Maynard
c423e070aa
Move Lua reference handling into a generic base class.
2005-02-13 04:00:48 +00:00
Glenn Maynard
97277824d9
comment, cleanup (dear god this is boring)
2005-02-13 03:50:51 +00:00
Glenn Maynard
2412c73b22
comment, cleanup
2005-02-13 03:40:37 +00:00
Glenn Maynard
5531efed09
comments, cleanup
2005-02-13 03:27:21 +00:00
Glenn Maynard
0e8b4b8371
comments, cleanup
2005-02-13 03:21:22 +00:00
Glenn Maynard
f07ac5cf74
comment, cleanup
2005-02-13 03:13:33 +00:00
Glenn Maynard
91e8e6a430
comment
2005-02-13 03:08:45 +00:00
Glenn Maynard
fa32951449
cleanup
2005-02-13 03:05:19 +00:00
Glenn Maynard
3380df27cd
cleanup, const
2005-02-13 03:00:19 +00:00
Glenn Maynard
55c67ef857
shorten (the extra stuff in this was out of date, anyway; best to keep the brief description simple enough that it doesn't easily become outdated)
2005-02-13 02:57:11 +00:00
Glenn Maynard
de99ad0e03
style cleanup; move the license text to the bottom
2005-02-13 02:52:44 +00:00
Glenn Maynard
b86576a6d7
style cleaup
2005-02-13 02:50:14 +00:00
Glenn Maynard
1b069fb432
const; fix "warning: `class ThemeManager' has virtual functions but non-virtual destructor"
2005-02-13 02:47:53 +00:00
Glenn Maynard
64a8ee3303
shorten
2005-02-13 02:45:47 +00:00
Glenn Maynard
b9c64a7fce
Add license footer. (This file probably isn't copyrightable, anyway, but better to be consistent just in case ...) (also other header boilerplate)
2005-02-13 02:44:30 +00:00
Chris Danford
12fde5d55c
move PlayerName texts out of code and into BGAnimations
2005-02-13 01:16:17 +00:00
Chris Danford
4264182ea1
use Lua function PlayerColor instead of color constants
2005-02-12 23:04:46 +00:00
Chris Danford
8decda4f63
allow AtExpressions in Commands
2005-02-12 22:54:15 +00:00
Chris Danford
e38164e74f
yell louder on error when parsing scripts
2005-02-12 22:53:51 +00:00
Chris Danford
1bd60eb3fb
construct LUA after THEME
2005-02-12 22:53:03 +00:00
Chris Danford
3d72b8cc37
expose ThemeManager in Lua
...
add PLAYER_* constants to Lua
Change GetMetric* to allow AtExpressions
2005-02-12 22:52:24 +00:00
Glenn Maynard
fb3dbd8610
fix vc7 compile
2005-02-12 22:35:38 +00:00
Glenn Maynard
1ae82eeec0
er, don't define operator= in terms of operator=
2005-02-12 22:00:17 +00:00
Chris Danford
e31d0ce615
experiment: expose global singletons and their methods in Lua so we don't end up with tons of Lua function polluting the global namespace
2005-02-12 21:07:13 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Glenn Maynard
790f06aa16
Underlay metrics.
...
I've added this at 0,0, instead of CENTER, because it's usually a BGA;
it's more natural to specify absolute coordinates in a top-level BGA than
coordinates relative to the center. I'll change Overlay over later when I
have time to test it.
2005-02-12 20:34:00 +00:00
Glenn Maynard
a6ccaff834
Add a separate underlay layer. This should be used for adding actors
...
instead of modifying background, since changing the background per-
screen breaks the "persist background" logic in ScreenManager.
2005-02-12 20:31:15 +00:00
Chris Danford
d5022cb1b6
code style cleanup
2005-02-12 20:29:38 +00:00
Glenn Maynard
5400d71e4d
fix loading "p1combo" instead of "p1 combo"
2005-02-12 19:29:43 +00:00
Glenn Maynard
b3cba1b726
remove old hack per stepmania-devs post; model code shouldn't be
...
loading character.ini
2005-02-12 18:03:04 +00:00
Glenn Maynard
e166bbcb48
cleanup
2005-02-12 17:53:36 +00:00
Glenn Maynard
859ca34079
fix options menu loading every other menu
2005-02-12 09:07:59 +00:00
Chris Danford
8476685ade
fix metric name
2005-02-12 08:38:43 +00:00
Glenn Maynard
cea0103b59
DWI read/write fixes
2005-02-12 08:18:31 +00:00
Glenn Maynard
10a4f13c51
move InsertHoldTails into NoteDataUtil
2005-02-12 08:16:02 +00:00
Glenn Maynard
d1ed849cb5
Revert. Removing assertions that you don't understand is not an acceptable
...
fix. Fix bugs, don't ignore them.
2005-02-12 06:57:52 +00:00
Glenn Maynard
23d907e3d4
remove ill-formatted comment (I feel like I've asked him to space comments
...
readably, like the rest of the code, half a dozen times).
The function is probably just returning ERROR_CALL_NOT_IMPLEMENTED.
If it's returning some other error, find out what it is and add it to the conditional. Don't
just break out without understanding the logic of the rest of the function.
2005-02-12 06:21:29 +00:00
Charles Lohr
0051938177
We really shouldn't crash on systems this command is not fully supported on. Windows 9x will always respond with a 1.
2005-02-12 05:32:35 +00:00
Charles Lohr
462e471648
"Fix" Crash on unended hold notes.
2005-02-12 05:30:30 +00:00
Glenn Maynard
ccc31cad7f
SelectTypeToString, StringToSelectType, LayoutTypeToString, StringToLayoutType
2005-02-12 05:08:43 +00:00
Chris Danford
93b8ba48b6
Move OptionRow to a separate file
...
Don't init all BitmapText objects for long rows. Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Glenn Maynard
a3e585b886
fix crash
2005-02-11 04:07:30 +00:00
Glenn Maynard
fb36d944f9
fix warnings (why aren't OpenGL handles a pointer type? yuck)
2005-02-11 04:06:52 +00:00
Glenn Maynard
775d18fe2d
add RageThread::GetName()
2005-02-11 04:05:50 +00:00