use Lua function PlayerColor instead of color constants
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@@ -0,0 +1,5 @@
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function PlayerColor( pn )
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if pn == PLAYER_1 then return "0.4,1.0,0.8,1" end -- sea green
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if pn == PLAYER_2 then return "1.0,0.5,0.2,1" end -- orange
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return "1,1,1,1"
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end
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@@ -1,6 +1,6 @@
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[Common]
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ColorP1=0.4,1.0,0.8,1 // sea green
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ColorP2=1.0,0.5,0.2,1 // orange
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ColorP1=PlayerColor(PLAYER_1)
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ColorP2=PlayerColor(PLAYER_2)
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FirstRunInitialScreen=ScreenCompany
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InitialScreen=ScreenCompany
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WindowTitle=StepMania
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@@ -2835,19 +2835,19 @@ WipeDimFactor=0.5,0.5,0.5,0.5
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[LifeMeterBattery Percent]
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PercentP1X=+20
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PercentP1Y=0
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PercentP1OnCommand=zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1
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PercentP1OnCommand=@"zoom,0.7;shadowlength,0;diffuse,"..PlayerColor(PLAYER_1)
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PercentP1OffCommand=
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PercentP2X=-20
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PercentP2Y=0
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PercentP2OnCommand=zoom,0.7;shadowlength,0;diffuse,1.0,0.5,0.2,1
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PercentP2OnCommand=@"zoom,0.7;shadowlength,0;diffuse,"..PlayerColor(PLAYER_2)
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PercentP2OffCommand=
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DancePointsP1X=+20
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DancePointsP1Y=0
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DancePointsP1OnCommand=zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1
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DancePointsP1OnCommand=@"zoom,0.7;shadowlength,0;diffuse,"..PlayerColor(PLAYER_1)
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DancePointsP1OffCommand=
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DancePointsP2X=-20
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DancePointsP2Y=0
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DancePointsP2OnCommand=zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1
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DancePointsP2OnCommand=@"zoom,0.7;shadowlength,0;diffuse,"..PlayerColor(PLAYER_2)
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DancePointsP2OffCommand=
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DancePointsDigits=5
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PercentDecimalPlaces=1
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@@ -2887,11 +2887,11 @@ PercentUseRemainder=1
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[ScoreDisplayPercentage Percent]
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PercentP1X=+20
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PercentP1Y=0
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PercentP1OnCommand=shadowlength,0;diffuse,0.4,1.0,0.8,1
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PercentP1OnCommand=@"shadowlength,0;diffuse,"..PlayerColor(PLAYER_1)
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PercentP1OffCommand=
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PercentP2X=-20
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PercentP2Y=0
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PercentP2OnCommand=shadowlength,0;diffuse,1.0,0.5,0.2,1
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PercentP2OnCommand=@"shadowlength,0;diffuse,"..PlayerColor(PLAYER_2)
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PercentP2OffCommand=
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DancePointsDigits=5
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PercentDecimalPlaces=3
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