construct LUA after THEME

This commit is contained in:
Chris Danford
2005-02-12 22:53:03 +00:00
parent 3d72b8cc37
commit 1bd60eb3fb
+2 -2
View File
@@ -198,6 +198,7 @@ void ShutdownGame()
SAFE_DELETE( PREFSMAN );
SAFE_DELETE( GAMESTATE );
SAFE_DELETE( GAMEMAN );
SAFE_DELETE( LUA );
SAFE_DELETE( NOTESKIN );
SAFE_DELETE( THEME );
SAFE_DELETE( ANNOUNCER );
@@ -207,7 +208,6 @@ void ShutdownGame()
SAFE_DELETE( FONT );
SAFE_DELETE( TEXTUREMAN );
SAFE_DELETE( DISPLAY );
SAFE_DELETE( LUA );
Dialog::Shutdown();
SAFE_DELETE( LOG );
SAFE_DELETE( FILEMAN );
@@ -1045,11 +1045,11 @@ int main(int argc, char* argv[])
CheckSettings();
LUA = new LuaManager;
GAMEMAN = new GameManager;
THEME = new ThemeManager;
ANNOUNCER = new AnnouncerManager;
NOTESKIN = new NoteSkinManager;
LUA = new LuaManager;
/* Set up the theme and announcer. */
ReadGamePrefsFromDisk();