fix loading "p1combo" instead of "p1 combo"

This commit is contained in:
Glenn Maynard
2005-02-12 19:29:43 +00:00
parent b3cba1b726
commit 5400d71e4d
+1 -1
View File
@@ -30,7 +30,7 @@ void ComboGraph::Load( CString Path, const StageStats &s, PlayerNumber pn )
LOG->Trace("combo %i is %f+%f", i, combo.fStartSecond, combo.fSizeSeconds);
Sprite *sprite = new Sprite;
sprite->SetName( "ComboBar" );
sprite->Load( THEME->GetPathToG(Path + (IsMax?"max":"normal")) );
sprite->Load( THEME->GetPathG( Path, IsMax? "max":"normal" ) );
const float start = SCALE( combo.fStartSecond, s.m_player[pn].fFirstSecond, s.m_player[pn].fLastSecond, 0.0f, 1.0f );
const float size = SCALE( combo.fSizeSeconds, 0, s.m_player[pn].fLastSecond-s.m_player[pn].fFirstSecond, 0.0f, 1.0f );