Chris Danford
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d7b2f341da
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Fixed some subtle sync issues
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2003-02-10 22:08:10 +00:00 |
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Chris Danford
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4ff98e0442
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added flexable NoteType coloring to NoteDisplay, optimized note texture usage
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2003-02-06 07:32:57 +00:00 |
|
Chris Danford
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3ea84b5e5c
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NoteSkin format change. Fixes artifacts along borders, and more flexability for artists.
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2003-02-05 03:53:57 +00:00 |
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Chris Danford
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d12e090808
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grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
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2003-02-03 05:53:59 +00:00 |
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Chris Danford
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a9550d358c
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cosmetic fixes, and random number seed fix
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2003-02-02 18:18:51 +00:00 |
|
Chris Danford
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57f0a820a1
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cosmetic cleanup, changed default texture color to 16bits
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2003-02-02 09:09:29 +00:00 |
|
Chris Danford
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3f537d1586
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fixed screenshot causing crash in some resolutions
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2003-02-02 02:01:28 +00:00 |
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Chris Danford
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e80943fb53
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options menu re-organization to solve TitleMenu clutter
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2003-01-31 23:31:35 +00:00 |
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Chris Danford
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ebce24b57e
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added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes)
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2003-01-31 22:34:04 +00:00 |
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Glenn Maynard
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61c8b2fcd5
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this is why operator new is better than malloc
(we can't use new here; we're passing this structure to SDL)
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2003-01-27 01:56:21 +00:00 |
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Glenn Maynard
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d8ac02a94a
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set up LOG as early as possible
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2003-01-27 01:05:19 +00:00 |
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Glenn Maynard
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4c8c2b15e5
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arch interface for little hooks that don't need their own drivers
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2003-01-24 23:09:31 +00:00 |
|
Glenn Maynard
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bca879f9b0
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update
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2003-01-24 22:28:23 +00:00 |
|
Glenn Maynard
|
ce153ecccb
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fix up focus
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2003-01-24 01:32:04 +00:00 |
|
Chris Danford
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e2a91a79a9
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Warn if using software OpenGL, sound driver now falls back to WaveOut by default
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2003-01-19 21:51:46 +00:00 |
|
Chris Danford
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e17ba826b0
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Fixed crash in demo if no songs.
|
2003-01-19 21:08:44 +00:00 |
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Chris Danford
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d84e10f9d2
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Fixed crash in demo if no songs.
|
2003-01-19 21:05:03 +00:00 |
|
Glenn Maynard
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bfd2d10a15
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properly abstract the volume so we don't touch prefsman in RSM
fixes crash
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2003-01-19 19:55:24 +00:00 |
|
Glenn Maynard
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ee211f3b74
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restore app priority to normal when we don't have focus and give
up CPU each frame
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2003-01-19 11:00:53 +00:00 |
|
Chris Danford
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ab9f558c6e
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Adding basic coin support
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2003-01-19 04:44:22 +00:00 |
|
Glenn Maynard
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135b2d49ea
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add Common::InitialScreen
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2003-01-18 20:54:05 +00:00 |
|
Glenn Maynard
|
c099f7add7
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add BoostAppPri
this smooths out skips for some people
|
2003-01-18 04:27:33 +00:00 |
|
Glenn Maynard
|
4be7a38446
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don't send spurious events for global keys
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2003-01-15 02:12:45 +00:00 |
|
Chris Danford
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bf5c821afe
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Added MaxTextureResolution pref
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2003-01-11 20:15:00 +00:00 |
|
Chris Danford
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21ab45ec96
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fixed broken screen gameplay, started adding coin-op logic
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2003-01-10 02:22:07 +00:00 |
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Chris Danford
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2171a071dc
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removed RageNetwork*, added attract sequence
|
2003-01-08 23:43:54 +00:00 |
|
Glenn Maynard
|
8c4a024888
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get rid of vertex queue
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2003-01-08 23:16:28 +00:00 |
|
Glenn Maynard
|
7e45cabbb1
|
get rid of the matrix stack; use opengl's
|
2003-01-08 22:30:32 +00:00 |
|
Glenn Maynard
|
19ced1fdc3
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"view transform" is never used
|
2003-01-08 21:00:51 +00:00 |
|
Glenn Maynard
|
71d48b3d62
|
cleanups
|
2003-01-03 05:26:15 +00:00 |
|
Glenn Maynard
|
0adb8db91f
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get rid of RageSoundBass and RageSoundSample
|
2003-01-02 08:16:48 +00:00 |
|
Glenn Maynard
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24a3592741
|
get rid of MUSIC
|
2003-01-02 07:54:28 +00:00 |
|
Glenn Maynard
|
6b47bbb96f
|
fix a crash
|
2003-01-01 09:06:00 +00:00 |
|
Glenn Maynard
|
99c7352994
|
add some traces to track down an obscure crash
|
2002-12-28 22:26:06 +00:00 |
|
Glenn Maynard
|
9aa85c2293
|
fix fullscreen getting "stuck"
|
2002-12-28 21:37:18 +00:00 |
|
Glenn Maynard
|
49f05c9ab8
|
s/throw RageException/RageException::Throw/
|
2002-12-21 19:34:02 +00:00 |
|
Glenn Maynard
|
f512af6daf
|
statics
|
2002-12-19 23:26:50 +00:00 |
|
Glenn Maynard
|
ca97662b8a
|
remove not-very-helpful comments
|
2002-12-19 23:24:42 +00:00 |
|
Glenn Maynard
|
675138d74a
|
cleanup
|
2002-12-19 23:24:06 +00:00 |
|
Glenn Maynard
|
7e9a2bdb9f
|
remove comment
|
2002-12-19 23:16:54 +00:00 |
|
Glenn Maynard
|
73eac8f809
|
get rid of TIMER
|
2002-12-19 23:13:52 +00:00 |
|
Glenn Maynard
|
12f88d0384
|
use ErrorDialog
|
2002-12-16 02:11:31 +00:00 |
|
Glenn Maynard
|
f02b45bbd7
|
simplify quitting
|
2002-12-15 20:22:08 +00:00 |
|
Glenn Maynard
|
e02d41d167
|
scope "event"
|
2002-12-15 20:19:38 +00:00 |
|
Glenn Maynard
|
d5dd8aedca
|
move input handling into a function
|
2002-12-15 20:16:14 +00:00 |
|
Glenn Maynard
|
40ed43f10d
|
enable the sound code (it still isn't used for anything)
|
2002-12-15 10:35:39 +00:00 |
|
Glenn Maynard
|
600371a871
|
RageSound -> RageSoundBass
|
2002-12-10 08:19:18 +00:00 |
|
Glenn Maynard
|
c89b8bbecd
|
Save prefs explicitly, not in ~PrefsManager, so we don't try to save
if one of the other classes threw an exception.
|
2002-12-09 22:31:21 +00:00 |
|
Glenn Maynard
|
bee3937d59
|
fix `
|
2002-12-09 22:24:15 +00:00 |
|
Glenn Maynard
|
1dd92fe563
|
readd crash handler
Don't init the SDL parachute in Windows; it'll override our crash handler.
|
2002-12-03 00:35:34 +00:00 |
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