remove comment
This commit is contained in:
@@ -439,10 +439,6 @@ void GameLoop()
|
||||
*/
|
||||
float fDeltaTime = timer.GetDeltaTime();
|
||||
|
||||
// This was a hack to fix timing issues with the old ScreenSelectSong
|
||||
// See ScreenManager::Update comments for why we shouldn't do this. -glenn
|
||||
//if( fDeltaTime > 0.050f ) // we dropped a bunch of frames
|
||||
// fDeltaTime = 0.050f;
|
||||
if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_TAB) ) ) {
|
||||
if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_BACKQUOTE) ) )
|
||||
fDeltaTime = 0; /* both; stop time */
|
||||
|
||||
Reference in New Issue
Block a user