Commit Graph

174 Commits

Author SHA1 Message Date
Chris Danford 7c1712a24a fix compile error 2003-10-22 11:27:45 +00:00
Chris Danford 0cbaf44c3d add high score name blacklist 2003-10-22 10:49:58 +00:00
Glenn Maynard 460efa3657 Fix g++ compile: operator< must be const
Fix warnings
2003-10-21 06:12:06 +00:00
Glenn Maynard 53155bb619 fix warnings 2003-10-20 06:28:19 +00:00
Chris Danford 25d2b954a7 more high score cleanup 2003-10-20 01:06:26 +00:00
Chris Danford 420988148d fixing high score bugs 2003-10-19 21:38:11 +00:00
Chris Danford 97dabd38a7 save stats intermitently in case of crash 2003-10-19 07:40:11 +00:00
Glenn Maynard 9a091f5aec add asserts 2003-10-18 20:57:28 +00:00
Chris Danford f57aa6c785 arcade machine changes 2003-10-17 08:03:46 +00:00
Glenn Maynard 43bd673683 temporarily use BGs in name entry instead of banners 2003-10-15 20:26:53 +00:00
Glenn Maynard 737db19f91 fix 2003-10-15 04:29:28 +00:00
Glenn Maynard 01344a6227 make more info available from GetRankingFeats 2003-10-15 01:09:29 +00:00
Glenn Maynard cf381fb553 simplify, fix rankings 2003-10-14 23:29:34 +00:00
Glenn Maynard b6296f0dbe fix warnings 2003-10-14 21:38:48 +00:00
Chris Danford 668d1974f3 add top5 high score saving of Courses and Steps for memory cards/ranking screen 2003-10-14 17:06:30 +00:00
Glenn Maynard edd7f7bfc7 add StoreRankingName 2003-10-14 01:23:16 +00:00
Glenn Maynard 055a5ca7ce Add GetAllStageTexts. 2003-10-09 04:20:24 +00:00
Glenn Maynard 209070b32f Add DefaultModifiers metric. This is for settings that are specific
to a theme.
2003-10-09 03:38:02 +00:00
Christopher Pitman 3589cb26fa void GameState::ReloadCharacters() would throw an error when default was present. Reversed behaviour. 2003-09-29 00:28:09 +00:00
Glenn Maynard 766679514e Fix error handling. 2003-09-28 00:17:08 +00:00
Glenn Maynard 5746e54a44 fix crash 2003-09-27 22:23:35 +00:00
Sean Burke e0742c076d Make Stepmania stop crashing at load. 2003-09-27 19:49:24 +00:00
Glenn Maynard 45e1f3566d Don't mess with the FailType if it was set with DefaultOptions. 2003-09-27 06:38:16 +00:00
Glenn Maynard d7e8b54367 remove GameState::IsPlayable 2003-09-27 03:24:50 +00:00
Glenn Maynard ff8196712e Fix GameState::GetCharacters always returning nothing.
Fix GetRandomCharacter if we have no characters.
2003-09-25 23:24:10 +00:00
Chris Danford 2c38027e6d fix "solo" selectable in Pump 2003-09-25 05:56:38 +00:00
Glenn Maynard 387a7d2993 Always require at least one character definition. 2003-09-25 04:55:46 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Glenn Maynard a12b841a4f cleanup
add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard 03a778d642 different fNoteFieldLastBeatToDraw per-player 2003-09-23 23:23:09 +00:00
Glenn Maynard 79d8228f7f simplify 2003-09-23 04:15:44 +00:00
Glenn Maynard 103c3f83da Simplify and clarify. 2003-09-23 04:15:04 +00:00
Glenn Maynard 21b4ee8c23 Cleanup. Use StyleDef::NumSidesJoinedToPlay. 2003-09-23 03:59:31 +00:00
Glenn Maynard ba28f7f57f cleanup 2003-09-23 03:41:48 +00:00
Aaron VonderHaar 28d3633036 A proper fix for IsPlayable() 2003-09-15 04:54:00 +00:00
Aaron VonderHaar 824fe8c138 Disable rave mode on ScreenSelectDifficulty when appropriate (doubles and solo) 2003-09-14 21:00:23 +00:00
Thad Ward 3b00a6da28 when loading characters, ignore the CVS directory. 2003-09-14 18:30:14 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard 38855e3d91 Avoid refreshing note data during gameplay. 2003-09-12 04:18:43 +00:00
Chris Danford 3736845d3e working on profiles stored on machine (intermediate step toward memory card support) 2003-09-08 03:26:58 +00:00
Glenn Maynard d47eda86da Add a preference to not clear combo between songs. (not currently
listed in options menus)
2003-09-06 04:18:08 +00:00
Glenn Maynard 112cb0b384 simplify 2003-09-06 02:05:39 +00:00
Glenn Maynard c7358e2cf9 s/m_vPassedStageStats/m_vPlayedStageStats/g 2003-09-06 01:37:30 +00:00
Glenn Maynard 5ef82e798b Rename StageStats::operator+= to AddStats. (easier to grep for)
Keep track of whether each stage in StageStats was an extra stage.
GAMESTATE->m_vPassedStageStats now holds all played songs,
including failed ones (renaming in a moment).
GameState::GetFinalEvalStatsAndSongs logic was weird.  Simplify.
2003-09-06 01:35:29 +00:00
Thad Ward 1a6d60a6f1 make the character select screen optional for modes that don't require a character. 2003-08-27 02:48:32 +00:00
Thad Ward cf23c9c14c Move all random character selection to a separate function and make everything call that.
Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Chris Danford ffea51d6e6 consolidate battle modes 2003-08-19 04:27:50 +00:00
Chris Danford b4befeb3df support Transforms as attacks 2003-08-18 02:37:43 +00:00
Steve Checkoway 762afe38a4 Fix compiler warnings. 2003-08-10 03:23:17 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00