A proper fix for IsPlayable()
This commit is contained in:
+24
-15
@@ -304,33 +304,42 @@ const StyleDef* GameState::GetCurrentStyleDef()
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bool GameState::IsPlayable( const ModeChoice& mc )
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{
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// Mode doesn't interest the caller, presumably because
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// a style has not been chosen yet.
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if ( mc.pm == PLAY_MODE_INVALID )
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return mc.numSidesJoinedToPlay == GAMESTATE->GetNumSidesJoined();
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//
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// If the ModeChoice doesn't specify something, we'll take that
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// value from the current game state
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//
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const PlayMode &rPlayMode = (mc.pm != PLAY_MODE_INVALID)
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? mc.pm : m_PlayMode;
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const Style &rStyle = (mc.style != STYLE_INVALID)
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? mc.style : m_CurStyle;
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// ModeChoice code sets numSidesJoinedToPlay properly iff style is set
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const int numSidesJoined = (mc.style != STYLE_INVALID)
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? mc.numSidesJoinedToPlay : GAMESTATE->GetNumSidesJoined();
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// A style has been chosen, so now consider modes
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const Style &style = (mc.style != STYLE_INVALID) ? mc.style : m_CurStyle;
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ASSERT(style != STYLE_INVALID);
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if ( numSidesJoined != GAMESTATE->GetNumSidesJoined() )
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return false;
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if( mc.pm == PLAY_MODE_RAVE )
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if( rPlayMode == PLAY_MODE_RAVE || rPlayMode == PLAY_MODE_BATTLE )
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{
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// Can't play Rave without characters for attack definitions.
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//X ... but we'll let ScreenSelectDifficulty give that message
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//X (since that will give the user an explanation)
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//X
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//Xif( m_pCharacters.empty() )
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//X return false;
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if( m_pCharacters.empty() )
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return false;
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// If there is no current style ... well, we have no reasonable
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// grounds to disallow
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if (rStyle == STYLE_INVALID)
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return true;
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// Can't play rave if there isn't enough room for two players.
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// This is correct for dance (ie, no rave for solo and doubles),
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// and should be okay for pump .. not sure about other game types.
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if( GAMEMAN->GetStyleDefForStyle(style)->m_iColsPerPlayer >= 6 )
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if( GAMEMAN->GetStyleDefForStyle(rStyle)->m_iColsPerPlayer >= 6 )
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return false;
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return true;
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}
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return true; // why not?
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return true; // no grounds to deny the request
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}
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bool GameState::IsPlayerEnabled( PlayerNumber pn )
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