Add a preference to not clear combo between songs. (not currently
listed in options menus)
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@@ -192,7 +192,11 @@ void GameState::ResetMusicStatistics()
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void GameState::ResetStageStatistics()
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{
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StageStats OldStats = GAMESTATE->m_CurStageStats;
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m_CurStageStats = StageStats();
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if( GetStageIndex() > 0 && PREFSMAN->m_bComboContinuesBetweenSongs )
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memcpy( GAMESTATE->m_CurStageStats.iCurCombo, OldStats .iCurCombo, sizeof(OldStats.iCurCombo) );
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RemoveAllActiveAttacks();
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RemoveAllInventory();
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m_fOpponentHealthPercent = 1;
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@@ -120,6 +120,8 @@ PrefsManager::PrefsManager()
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* stage CRS files) don't get it changed around on them. */
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m_bPickExtraStage = false;
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m_bComboContinuesBetweenSongs = false;
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// default to old sort order
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m_iCourseSortOrder = COURSE_SORT_SONGS;
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m_bMoveRandomToEnd = false;
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@@ -230,6 +232,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueB( "Options", "JointPremium", m_bJointPremium );
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ini.GetValueI( "Options", "BoostAppPriority", m_iBoostAppPriority );
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ini.GetValueB( "Options", "PickExtraStage", m_bPickExtraStage );
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ini.GetValueB( "Options", "ComboContinuesBetweenSongs", m_bComboContinuesBetweenSongs );
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ini.GetValueF( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
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ini.GetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.GetValueI( "Options", "ShowSongOptions", (int&)m_ShowSongOptions );
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@@ -346,6 +349,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "JointPremium", m_bJointPremium );
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ini.SetValueI( "Options", "BoostAppPriority", m_iBoostAppPriority );
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ini.SetValueB( "Options", "PickExtraStage", m_bPickExtraStage );
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ini.SetValueB( "Options", "ComboContinuesBetweenSongs", m_bComboContinuesBetweenSongs );
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ini.SetValueF( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
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ini.SetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.SetValueI( "Options", "ShowSongOptions", m_ShowSongOptions );
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@@ -69,6 +69,7 @@ public:
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int m_iCoinsPerCredit;
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bool m_bJointPremium;
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bool m_bPickExtraStage;
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bool m_bComboContinuesBetweenSongs;
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float m_fLongVerSongSeconds;
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float m_fMarathonVerSongSeconds;
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enum Maybe { ASK = -1, NO = 0, YES = 1 };
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