Simplify and clarify.

This commit is contained in:
Glenn Maynard
2003-09-23 04:15:04 +00:00
parent 7df218167b
commit 103c3f83da
+10 -14
View File
@@ -304,12 +304,6 @@ const StyleDef* GameState::GetCurrentStyleDef()
bool GameState::IsPlayable( const ModeChoice& mc )
{
//
// If the ModeChoice doesn't specify something, we'll take that
// value from the current game state
//
const PlayMode &rPlayMode = mc.pm != PLAY_MODE_INVALID? mc.pm:m_PlayMode;
if ( mc.style != STYLE_INVALID )
{
const int SidesJoinedToPlay = GAMEMAN->GetStyleDefForStyle(mc.style)->NumSidesJoinedToPlay();
@@ -317,22 +311,24 @@ bool GameState::IsPlayable( const ModeChoice& mc )
return false;
}
if( rPlayMode == PLAY_MODE_RAVE || rPlayMode == PLAY_MODE_BATTLE )
if( mc.pm == PLAY_MODE_RAVE || mc.pm == PLAY_MODE_BATTLE )
{
// Can't play Rave without characters for attack definitions.
if( m_pCharacters.empty() )
return false;
}
// If there is no current style ... well, we have no reasonable
// grounds to disallow
const Style &rStyle = mc.style != STYLE_INVALID? mc.style: m_CurStyle;
if (rStyle == STYLE_INVALID)
return true;
/* Don't set a PlayMode that's incompatible with our current Style (if any),
* and vice versa. */
const PlayMode &rPlayMode = mc.pm != PLAY_MODE_INVALID? mc.pm:m_PlayMode;
if( rPlayMode == PLAY_MODE_RAVE || rPlayMode == PLAY_MODE_BATTLE )
{
// Can't play rave if there isn't enough room for two players.
// This is correct for dance (ie, no rave for solo and doubles),
// and should be okay for pump .. not sure about other game types.
if( GAMEMAN->GetStyleDefForStyle(rStyle)->m_iColsPerPlayer >= 6 )
const Style &rStyle = mc.style != STYLE_INVALID? mc.style: m_CurStyle;
if( rStyle != STYLE_INVALID &&
GAMEMAN->GetStyleDefForStyle(rStyle)->m_iColsPerPlayer >= 6 )
return false;
return true;