void GameState::ReloadCharacters() would throw an error when default was present. Reversed behaviour.
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@@ -185,7 +185,7 @@ void GameState::ReloadCharacters()
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if( sCharName == "cvs" ) // the directory called "CVS"
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continue; // ignore it
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if( sCharName.CompareNoCase("default")!=0 )
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if( sCharName.CompareNoCase("default")==0 )
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FoundDefault = true;
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Character* pChar = new Character;
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