void GameState::ReloadCharacters() would throw an error when default was present. Reversed behaviour.

This commit is contained in:
Christopher Pitman
2003-09-29 00:28:09 +00:00
parent f6776a7127
commit 3589cb26fa
+1 -1
View File
@@ -185,7 +185,7 @@ void GameState::ReloadCharacters()
if( sCharName == "cvs" ) // the directory called "CVS"
continue; // ignore it
if( sCharName.CompareNoCase("default")!=0 )
if( sCharName.CompareNoCase("default")==0 )
FoundDefault = true;
Character* pChar = new Character;