simplify, fix rankings

This commit is contained in:
Glenn Maynard
2003-10-14 23:29:34 +00:00
parent 233d456cea
commit cf381fb553
+15 -12
View File
@@ -768,12 +768,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, CStringArray &asFeatsOut, vect
vector<Steps::MemCardData::HighScore> &vHighScores = pSteps->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores;
for( unsigned j=0; j<vHighScores.size(); j++ )
{
if( vHighScores[j].sName == RANKING_TO_FILL_IN_MARKER[pn] )
{
CString s = ssprintf("No. %d in %s", j+1, pSong->GetFullTranslitTitle().c_str() );
asFeatsOut.push_back( s );
vpStringsToFillOut.push_back( &vHighScores[j].sName );
}
if( vHighScores[j].sName != RANKING_TO_FILL_IN_MARKER[pn] )
continue;
CString s = ssprintf("No. %d in %s", j+1, pSong->GetFullTranslitTitle().c_str() );
asFeatsOut.push_back( s );
vpStringsToFillOut.push_back( &vHighScores[j].sName );
}
}
@@ -787,6 +787,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, CStringArray &asFeatsOut, vect
vector<SongManager::CategoryData::HighScore> &vHighScores = SONGMAN->m_CategoryDatas[nt][i].vHighScores;
for( unsigned j=0; j<vHighScores.size(); j++ )
{
if( vHighScores[j].sName != RANKING_TO_FILL_IN_MARKER[pn] )
continue;
CString s = ssprintf("No. %d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] );
vpStringsToFillOut.push_back( &vHighScores[j].sName );
}
@@ -805,12 +808,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, CStringArray &asFeatsOut, vect
vector<Course::MemCardData::HighScore> &vHighScores = pCourse->m_MemCardDatas[nt][MEMORY_CARD_MACHINE].vHighScores;
for( unsigned i=0; i<vHighScores.size(); i++ )
{
if( vHighScores[i].sName == RANKING_TO_FILL_IN_MARKER[pn] )
{
CString s = ssprintf("No. %d in %s", i+1, pCourse->m_sName.c_str() );
asFeatsOut.push_back( s );
vpStringsToFillOut.push_back( &vHighScores[i].sName );
}
if( vHighScores[i].sName != RANKING_TO_FILL_IN_MARKER[pn] )
continue;
CString s = ssprintf("No. %d in %s", i+1, pCourse->m_sName.c_str() );
asFeatsOut.push_back( s );
vpStringsToFillOut.push_back( &vHighScores[i].sName );
}
}
break;