Commit Graph
32557 Commits
Author SHA1 Message Date
AJ Kelly bd45ea15bf ugh forgot to save the changelog before the commit 2012-02-19 18:51:23 -06:00
AJ Kelly c7e14c2f44 [Style] Added LockedDifficulty() Lua binding. 2012-02-19 18:51:02 -06:00
AJ Kelly bddd6298be "Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer." Not sure why I thought it was a good idea to not check for Pointers as well, given that the Joystick code searches for both kHIDUsage_GD_Joystick and kHIDUsage_GD_Gamepad 2012-02-19 13:55:54 -06:00
AJ Kelly 95291b15e8 add a comment and hopefully someone can explain why -2000 is used as the limit for m_fSongBeat 2012-02-19 13:45:00 -06:00
AJ Kelly bb03bcc8f1 new howtoplay background 2012-02-19 13:25:56 -06:00
AJ Kelly a3881e8c9e howtoplay and demonstration changes 2012-02-19 12:57:58 -06:00
AJ Kelly 6b0a52e170 small changes to gameplay decorations, nothing serious 2012-02-19 12:38:25 -06:00
AJ Kelly 49ea2575ed and now for the rest of the work on the new combo/miss labels. 2012-02-19 11:27:40 -06:00
AJ Kelly 9e3ef7acb7 new combo/miss labels; still need to implement them in the theme 2012-02-19 11:16:53 -06:00
AJ Kelly 5998e1aa8b updated Japanese language from @Niler_jp 2012-02-18 21:20:36 -06:00
AJ Kelly 135b52c45c Add missing StreamDisplay danger; fixes bug 717 2012-02-18 19:40:23 -06:00
AJ Kelly 57a90ca744 add dutch language from Deamon007 (Nederlandse is one of my favorite language names ever -f) 2012-02-17 16:24:25 -06:00
AJ Kelly 79221e7eea more metrics changes related to judgments and hold judgments 2012-02-16 21:13:51 -06:00
AJ Kelly 1014da2b82 the Marvelous judgment animation is too harsh for the new graphic. 2012-02-16 21:12:14 -06:00
AJ Kelly 490feaf823 fix dumb typo in a comment 2012-02-16 20:39:08 -06:00
AJ Kelly cfef4bc5d0 various changes to dance/retro noteskin, mainly better Solo mode support. 2012-02-16 19:32:59 -06:00
AJ Kelly 0ddb11efdd Fix error in eval BG. Willing to live up to this one. 2012-02-16 16:33:44 -06:00
AJ Kelly 406a557c04 changed scale_or_crop_background function (technically it just scales now...) and replaced various scaletoclipped references with it. Hopefully this fixes the problems people have been having with song backgrounds. 2012-02-16 01:36:22 -06:00
AJ Kelly a20fca969d added UpLeft Receptor to dance-retro 2012-02-15 23:02:16 -06:00
AJ Kelly 60111ac53c the Failure() function in CustomSpeedMods was failing. Fancy that. Not sure what the real cause of it was, but a small fix later... 2012-02-15 22:52:48 -06:00
AJ Kelly 5db83f801c this is upcoming. then again, someone will likely end up reverting it. 2012-02-15 20:02:15 -06:00
AJ Kelly 37c73feae8 [HighScore] Added Max Combo, Stage Award and Peak Award. New Lua bindings for HighScore: GetMaxCombo(), GetStageAward(), GetPeakComboAward(). 2012-02-15 04:12:03 -06:00
AJ Kelly 377b10df91 small cleanup and comment 2012-02-13 01:15:15 -06:00
Jason Felds d3e9cea312 [editorKeysounds -> default] Let's do this.
I expect there to be issues, bugs, etc.

I cannot find all of them. Let the people do that.
2012-02-12 14:53:14 -05:00
Jason Felds 0f3647d917 <skyward scream>HGEOL!!!!!</skyward scream> 2012-02-12 14:52:10 -05:00
Jason Felds 35b418af27 [editorKeysounds] Add the changelog message. 2012-02-12 14:51:34 -05:00
Jason Felds cdaaeeafd6 [editorKeysounds] This shouldn't crash I think.
This should also be in default.
2012-02-12 14:20:37 -05:00
Jason Felds 0a32b9c440 [editorKeysounds] Okay freem, .hgeol sucks.
Seriously, how'd I have to commit this here?!?
2012-02-12 14:19:33 -05:00
AJ Kelly ed3930cfdc the two heart graphics were swapped. fixing this... 2012-02-11 21:39:48 -06:00
AJ Kelly a6546908d8 end of line crap again :[ 2012-02-11 16:28:14 -06:00
AJ Kelly 862e19710d revert a change I had made a while ago since I was not aware this was causing stroked fonts to look odd. 2012-02-11 16:27:45 -06:00
Jason Felds baae57d9d5 [editorKeysounds] No KSes in this mode, thanks. 2012-02-11 15:16:34 -05:00
Jason Felds 4151f20327 [editorKeysounds] Removing Keysounds successful. 2012-02-11 15:11:44 -05:00
Jason Felds 216286c3f1 [editorKeysounds] keep keysound names unique. 2012-02-11 14:52:41 -05:00
Jason Felds 0bf91fffd3 [editorKeysound] Add menu to remove keysounds.
Next up: the actual removing.
2012-02-11 14:45:09 -05:00
Jason Felds 1f68f7afe4 [editorKeysounds] minor comment. 2012-02-11 14:40:24 -05:00
Jousway de07107055 I just know I'm gonna mess something up
anyways here are the psd files for the editor noteskin
in case a person wants to check them out
2012-02-11 11:23:48 +01:00
AJ Kelly a49c323989 we're probably releasing before the 20th. 2012-02-11 02:26:16 -06:00
AJ Kelly 0dd5bd81b7 new hold judgment and regular judgment graphics 2012-02-11 02:26:00 -06:00
AJ Kelly a04d007456 new asset files for judgment/hold judgment; keeping old files 2012-02-11 02:25:47 -06:00
Jason Felds fb7bc1edcb [editorKeysounds] Don't show AKs in gameplay.
We still need a better editor noteskin for
the auto keysounds though.
2012-02-11 02:07:57 -05:00
Jason Felds effa33eaec [editorKeysounds] autoKeys shouldn't be pressed. 2012-02-11 01:30:08 -05:00
Jason Felds 8deb166ab2 [editorKeysounds] Judgments are back.
Still could use someone to check it over though.
2012-02-11 01:27:13 -05:00
Jason Felds d7d56f525e [editorKeysounds] Right, doesn't hit here either. 2012-02-11 01:21:22 -05:00
Jason Felds b2f4365fe5 [editorKeysounds] Right, never hits here. 2012-02-11 01:10:11 -05:00
Jason Felds 22033113a5 [editorKeysounds] More attempts, need help.
Anyone want a stab?

Main issue: tap + autoKeysound means skipped judgment.
2012-02-10 23:16:00 -05:00
Jason Felds 2f6240d372 [editorKeysounds] autoKeysounds is auto now. 2012-02-10 21:30:48 -05:00
Jason Felds a353e659d0 [editorKeysounds] Can add KS, but...
1) A physical note is shown in the editor.
We do need a separate graphic for auto keysounds.
2) The keysound only plays if you "hit" the note.
Auto keysound notes should play regardless of hit or miss.

Time to make this branch public.
Anyone want to help tackle this?
2012-02-10 19:49:53 -05:00
Jason Felds e1af1eb2b6 [editorKeysounds] Stop an editor closing crash.
If you close the program while in the editor
in debug mode, it can occasionally cause
a bad access violation with the mutexes.

If someone really wants this back, go ahead and
put it back in.

...this really should have gone in default first.
2012-02-10 19:18:40 -05:00
Jason Felds f3d260bc88 [editorKeysounds] Modifying KS works. 2012-02-10 19:17:00 -05:00